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character_bones.cpp
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Added a CharacterBones class.
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2019-08-24 21:27:42 +02:00 |
character_bones.h
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CharacterBones inherits from Node2D now.
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2019-08-25 16:33:02 +02:00 |
character_skeleton_3d.cpp
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More work on ItemVisuals.
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2019-10-26 03:38:09 +02:00 |
character_skeleton_3d.h
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More work on ItemVisuals.
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2019-10-26 03:38:09 +02:00 |
character_skeleton.cpp
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More work on ItemVisuals.
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2019-10-26 03:38:09 +02:00 |
character_skeleton.h
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More work on ItemVisuals.
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2019-10-26 03:38:09 +02:00 |
entity_equipset.cpp
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Fixed equipset's bindings.
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2019-07-23 19:10:43 +02:00 |
entity_equipset.h
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Created the bindings for EntityEquipSet, and fixed compile.
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2019-07-23 13:55:11 +02:00 |
entity_skeleton_data.cpp
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Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
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2019-07-23 02:21:06 +02:00 |
entity_skeleton_data.h
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Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
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2019-07-23 02:21:06 +02:00 |
entity_species_data.cpp
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Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes.
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2019-10-25 10:22:57 +02:00 |
entity_species_data.h
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Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes.
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2019-10-25 10:22:57 +02:00 |
skeleton_model_entry.cpp
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More work on ItemVisuals.
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2019-10-26 03:38:09 +02:00 |
skeleton_model_entry.h
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More work on ItemVisuals.
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2019-10-26 03:38:09 +02:00 |
species_model_data.cpp
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Bindings for SPeciesModelData.
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2019-10-25 14:01:59 +02:00 |
species_model_data.h
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Bindings for SPeciesModelData.
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2019-10-25 14:01:59 +02:00 |