Commit Graph

82 Commits

Author SHA1 Message Date
d8f702dfb8 Added a mouse entered, and exited signal aswell. 2019-09-25 16:31:28 +02:00
3b1028ddf4 Added mouseover callbacks. 2019-09-25 12:59:21 +02:00
98e0126e19 Added EntityClassPlaystyleType enum, and removed CharacterWeaponDataTypes. 2019-09-25 12:00:11 +02:00
1d317c56b7 Now entity properly calls unref, on spell cast fails. 2019-09-24 15:18:35 +02:00
081750d4af Include guard fix. 2019-09-24 02:04:41 +02:00
6074b75ec3 Property style cleanup, and added an entity name changed signal. 2019-09-17 15:35:03 +02:00
5e68f551a3 Cleaned up the talent-related functions in entity. 2019-09-17 14:06:41 +02:00
bd6d2cfde5 Added a _canc_interact vmethod as well. 2019-09-17 02:17:47 +02:00
4aad057925 Added a few remaining things required for entity interactions. 2019-09-17 02:14:24 +02:00
3d8010f028 Fix warning at startup. 2019-09-17 01:25:59 +02:00
d16e580bf4 Moved the container and vendor data into it's own classes from EntityData. 2019-09-17 01:14:19 +02:00
0a00a12c32 Split EntityData into EntityClassData, and a new EntityData. 2019-09-17 00:04:37 +02:00
18925ee236 Implemented Bags, and added a InteractionType enum. 2019-09-16 21:57:55 +02:00
f3a9a9e14a Added LevelStatData classes. 2019-09-16 03:13:52 +02:00
e0183a53c6 More from_dicts. 2019-09-14 20:44:50 +02:00
8cafa3bf7d Crash fix. 2019-09-14 02:58:02 +02:00
40ab1c9c00 Simple from_dict implementation. 2019-09-14 01:56:57 +02:00
62b5df080a More work on entity serialization. 2019-09-13 15:21:07 +02:00
7756cf51ec Work on serialization. 2019-09-13 09:26:53 +02:00
f036bf449b Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called. 2019-09-13 01:23:28 +02:00
99be4306ce Added EntitySkill. 2019-09-13 00:23:39 +02:00
1a6bbf5016 Removed FactionComponent. 2019-09-12 23:52:11 +02:00
add4ab2b51 Removed the old (uncleaned) spell data related classes. 2019-09-12 23:45:28 +02:00
db06f601fc Added stat_points_per_level to EntityData. 2019-09-12 22:55:07 +02:00
544aa45a80 Bindings for XPData. 2019-09-12 14:40:57 +02:00
2c8becc27a Added xp and level based events. 2019-09-12 13:26:52 +02:00
cfb2373fd1 Added locked property to Stat. Also fixed a bunch of smaller errors. 2019-09-11 18:18:20 +02:00
7fbb0c4599 Fixed compile. 2019-09-11 17:24:22 +02:00
4afc637801 Added 3 data classes. 2019-09-11 15:06:30 +02:00
41d94978e6 Added the money field. 2019-09-11 13:06:04 +02:00
870a1f406c Added the basic interact methods to entity, and EntityData. 2019-09-11 12:54:51 +02:00
39a335e36c Added the new enums into EntityData as well. Also small bug and typo fixes. 2019-09-11 12:26:41 +02:00
4bf99ac12d Fix uninitialized variables. 2019-09-11 11:30:29 +02:00
50062d8ad4 Added properties from the new enums into entity. 2019-09-11 11:25:52 +02:00
008bf34a34 Added 2 more events. 2019-09-11 11:01:30 +02:00
8cc7017351 Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData. 2019-09-09 22:12:04 +02:00
e1c83586a7 EntityData now has a parent EntityData property, for reusing parts of an another one. 2019-09-09 20:36:15 +02:00
6a4d0be1d5 Fix search and replace fail. 2019-09-09 15:50:39 +02:00
ca2fe9a6c4 Renamed CharacterClass to EntityData. Also moved it around, with a few related classes. 2019-09-09 14:26:18 +02:00
396c49542c Finished up the previous change in CharacterClass. Added some temporary comments. 2019-09-08 23:10:22 +02:00
7640ff7884 Now The aura's added, and removed clientside signals are also called properly. 2019-09-08 00:02:21 +02:00
9bbca6d4b5 Clientside spell cast callbacks are now properly called. 2019-09-07 16:52:11 +02:00
06436b27f8 Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
895525a998 Work on fleshing out the inventory system. 2019-08-07 01:54:59 +02:00
38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
39c9d6c36d Now the clientside gcds also refresh. 2019-08-05 15:38:01 +02:00
716f1833c4 Small fixes to Cooldown and CategoryCooldown event / signaling logic. 2019-08-05 10:55:50 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
4f3c21a0cf Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00