entity_spell_system/entities
2019-08-16 02:24:32 +02:00
..
auras A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
spell_data First Commit. 2019-04-20 14:02:55 +02:00
stats -Talent is now inherited from Aura. 2019-08-13 23:58:42 +02:00
entities.cpp First Commit. 2019-04-20 14:02:55 +02:00
entities.h First Commit. 2019-04-20 14:02:55 +02:00
entity_resource.cpp -Talent is now inherited from Aura. 2019-08-13 23:58:42 +02:00
entity_resource.h -Talent is now inherited from Aura. 2019-08-13 23:58:42 +02:00
entity.cpp Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00
entity.h Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00
FactionComponent.cpp First Commit. 2019-04-20 14:02:55 +02:00
FactionComponent.h First Commit. 2019-04-20 14:02:55 +02:00
mob.cpp Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum. 2019-07-06 21:24:02 +02:00
mob.h Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum. 2019-07-06 21:24:02 +02:00
player.cpp Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00
player.h Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00