entity_spell_system/entities
2019-09-13 01:23:28 +02:00
..
auras A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
data Added stat_points_per_level to EntityData. 2019-09-12 22:55:07 +02:00
skills Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called. 2019-09-13 01:23:28 +02:00
stats Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called. 2019-09-13 01:23:28 +02:00
entity_resource.cpp -Talent is now inherited from Aura. 2019-08-13 23:58:42 +02:00
entity_resource.h -Talent is now inherited from Aura. 2019-08-13 23:58:42 +02:00
entity.cpp Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called. 2019-09-13 01:23:28 +02:00
entity.h Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called. 2019-09-13 01:23:28 +02:00
mob.cpp Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum. 2019-07-06 21:24:02 +02:00
mob.h Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum. 2019-07-06 21:24:02 +02:00
player.cpp Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00
player.h Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00