Commit Graph

292 Commits

Author SHA1 Message Date
2cd54394b5 AIAction initializations. 2019-10-31 22:48:02 +01:00
3eccf838df Fix bindings. 2019-10-31 22:38:00 +01:00
b9430efb7a renamed the ai property to sai. 2019-10-31 11:52:56 +01:00
90e7e0064d Work on AI. 2019-10-31 01:35:29 +01:00
056791b313 Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
07d81d63a9 Fix warning at start. 2019-10-29 15:18:08 +01:00
d410497b71 More work on networking. 2019-10-29 13:36:33 +01:00
c02fd1e9f3 Better fix for the previos compile error. 2019-10-29 00:33:30 +01:00
2a753972f5 Fix compile for android. 2019-10-29 00:24:37 +01:00
1994e023b2 More work on networking. 2019-10-29 00:15:52 +01:00
2a6b080cf6 More work on multiplayer. 2019-10-28 21:48:50 +01:00
233d934876 Added functions to manipulate what the _s_sees vector. Also added a bind for vrpc. And smaller fixes/improvements. 2019-10-28 16:53:48 +01:00
8512378fd2 Improved the RPC macros. 2019-10-28 14:45:38 +01:00
84f91030b3 Better AIAction interface/implementation. 2019-10-27 18:14:29 +01:00
e267217b84 Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes. 2019-10-26 15:28:58 +02:00
952bbb113d Small cleanups. 2019-10-26 15:13:04 +02:00
56a333bef5 More work on ItemVisuals. 2019-10-26 03:38:09 +02:00
5ea15ab1c9 Stat will be set dirty after deserialization now. 2019-10-25 21:58:29 +02:00
de25ec9dd5 Added SkeletonModelEntry. 2019-10-25 15:52:58 +02:00
65ab6c1dbd Bindings for SPeciesModelData. 2019-10-25 14:01:59 +02:00
f07afba4ff Added EntitySpeciesData to EntityData. Also bound equipment_data. 2019-10-25 10:38:32 +02:00
1b8f94b818 Added description to EntityData and ENtityClassData. 2019-10-25 10:28:55 +02:00
99b5981e12 Fix compile. 2019-10-25 10:24:12 +02:00
f4341a1d51 Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes. 2019-10-25 10:22:57 +02:00
82893c5a61 Restored EquipmentDataEntry. 2019-10-24 22:25:25 +02:00
be520eb184 Compile fix. 2019-10-24 22:12:11 +02:00
dba901cc9e Started implementing switchable equipment. 2019-10-24 22:06:47 +02:00
30332f7e7d Test implementation for sending objects across the network. 2019-10-23 20:34:08 +02:00
ae55dce96e After thinking it's probably not a good idea to allow player's seed to contain junk from memory. 2019-10-23 15:40:04 +02:00
b0ce9818c1 Renamed DataManager to EntityDataManager. Also moved it to the root of the project. 2019-10-19 13:21:21 +02:00
df0aeb715f Removed the commented out transpiled code from aura.cpp. 2019-10-19 12:50:06 +02:00
70cb694a12 Removed the temp properties. 2019-10-19 12:49:01 +02:00
056f9e0358 More bindings cleanup. 2019-10-19 12:47:30 +02:00
e463b32f87 Removed the property with the typo. 2019-10-19 12:34:32 +02:00
1c0e999bac Typo fix. 2019-10-19 12:29:39 +02:00
f0aca4afa4 Removed the temporary bindings. 2019-10-19 12:20:59 +02:00
1081f48cff Fix Typo. 2019-10-19 12:15:12 +02:00
48470111f3 Standardized resource name and description properties. I left the original properties for now, so upgrading is possible. 2019-10-19 12:12:09 +02:00
1334cf5b75 Added name to a few resources. 2019-10-17 21:42:01 +02:00
2053b9ee76 Small fixes and cleanup. 2019-10-16 14:55:14 +02:00
34140a6d2e Renamed Luck to Spirit. 2019-10-16 13:35:57 +02:00
b14e7de95e Added BASE_XP into EntityEnums. 2019-10-16 13:28:50 +02:00
e2aabbf150 Improved XPData's bindings. 2019-10-16 13:28:16 +02:00
53c66c2136 Small logic fixes. 2019-10-16 02:33:26 +02:00
9e976eaebf Small fixes. 2019-10-15 22:21:14 +02:00
18afb79b58 Added a max value parameter for the stat dependencies. 2019-10-15 21:58:40 +02:00
8ce7742d14 Implemented _from_dict in StatModifier. Stats seems to work properly now. 2019-10-15 20:38:51 +02:00
fdecd5b733 Removed some unneeded commented out code. 2019-10-15 20:23:51 +02:00
dcd8c65782 More work on stats. 2019-10-15 20:23:13 +02:00
5c4f0a1fe3 Stat refactor part2. 2019-10-15 18:34:19 +02:00