An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-10-19 12:34:32 +02:00
ai Cleaned up ItemInstance, and ESDragAndDrop a bit. Reenabled AISpellActionContainer and fixed android build with it. 2019-09-27 00:49:21 +02:00
atlases Added CharacterAtlas, and CharacterAtlasEntry. 2019-08-24 19:44:04 +02:00
data Removed the property with the typo. 2019-10-19 12:34:32 +02:00
drag_and_drop Cleaned up ItemInstance, and ESDragAndDrop a bit. Reenabled AISpellActionContainer and fixed android build with it. 2019-09-27 00:49:21 +02:00
entities Removed the temporary bindings. 2019-10-19 12:20:59 +02:00
infos Fixed a few potential crashes. 2019-09-28 21:46:13 +02:00
inventory Cleanups, and more missing stuff. 2019-10-13 13:53:03 +02:00
loot Added the missing get_loot binding into LootDataBase. 2019-10-02 11:43:36 +02:00
meshes Build fix on linux. 2019-07-19 20:54:57 +02:00
pipelines Added 2 more events. 2019-09-11 11:01:30 +02:00
profile_manager Now entities have an action bar profile aswell. Also fixed small deserialization issues. 2019-10-14 19:49:40 +02:00
skeleton Fixed up CharacterSkeleton3D. 2019-08-26 11:46:43 +02:00
spells Added a bunch on new classes (Visual related). Moved some of the bindings around. 2019-08-26 20:10:26 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility Property style cleanup, and added an entity name changed signal. 2019-09-17 15:35:03 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc The bag is now scriptable. 2019-08-14 15:52:23 +02:00
entity_enums.cpp Added BASE_XP into EntityEnums. 2019-10-16 13:28:50 +02:00
entity_enums.h Added BASE_XP into EntityEnums. 2019-10-16 13:28:50 +02:00
item_enums.cpp Added EquipmentData. 2019-10-13 15:21:28 +02:00
item_enums.h Added EquipmentData. 2019-10-13 15:21:28 +02:00
register_types.cpp ProfileManager is now a part of ESS. 2019-10-14 15:16:59 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub ProfileManager is now a part of ESS. 2019-10-14 15:16:59 +02:00
spell_enums.cpp Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile. 2019-09-12 22:45:29 +02:00
spell_enums.h Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile. 2019-09-12 22:45:29 +02:00