Commit Graph

30 Commits

Author SHA1 Message Date
378ebcff23 Update the copyright texts for 2021. 2021-04-19 10:13:51 +02:00
aa7e605d65 Fix compile for 4.0. 2021-02-06 11:44:14 +01:00
e992462683 Fix compile for 4.0. 2020-10-06 23:15:49 +02:00
1aa751f959 Cleaned up SpellDamageInfo and SpellHealInfo. 2020-07-29 18:27:45 +02:00
915ecb9ad5 Fix parentheses in _calculate_initial_damage, and _calculate_initial_heal. 2020-07-29 15:43:01 +02:00
3bafbe596e Removed the CharacterSkeletonPoints enum. 2020-06-16 13:50:44 +02:00
6a3716bc42 comvert quite a few more getters/setters to the newer style. 2020-06-05 19:40:53 +02:00
d063f8da28 Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
7bbca9ae89 Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
d20419621d Character, and Class levels are now customizable through ProjectSettings. 2020-05-19 02:19:23 +02:00
b97bf3a767 Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
f1e38e5a2a More renames. 2020-04-28 16:50:26 +02:00
37660951ca More renames. 2020-04-28 16:39:42 +02:00
86aaf2eaf5 More renames. 2020-04-28 16:17:54 +02:00
9be4cba706 Same treatment to aura related methods. 2020-04-28 16:07:36 +02:00
1afc3511f8 Same to the global cooldown related methods. 2020-04-28 14:24:05 +02:00
06283f3768 Same api cleanup to the clientside versions of the methods. 2020-04-28 03:09:26 +02:00
d110b3368f Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.) 2020-04-27 21:30:59 +02:00
b3442919de Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.) 2020-04-25 16:50:53 +02:00
4935de4c5f Rename the EntityDataManager singleton to just simply ESS. 2020-04-14 16:55:21 +02:00
f29b01af8b Clang format. 2020-04-10 14:09:21 +02:00
9fa7c23462 Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it) 2020-04-09 12:32:05 +02:00
5a7ae51778 Added SpellFollowProjectile3D class. (just a skeleton for now). Renamed the delay_* parameters form yesterday to projectile_*. 2020-04-07 13:10:42 +02:00
bfd7bdcf42 Removed WorldSpell. Added a few properties into Spell that will replace it. 2020-04-07 02:10:10 +02:00
f3073c48e6 Added a few methods for spell heals. 2020-03-10 15:32:16 +01:00
0bf97e57da Now the default value for the spell scaling variable in spells, and auras (just added it) is a project setting. 2020-03-10 13:24:14 +01:00
3e10779dbc Updated old style getters/setters to use the new style. E.g. sget_ -> gets_. 2020-02-26 21:20:54 +01:00
58e62da501 Spell's get_description can now replace some words with value of it's properties. e.g. "%%cast_cast_time " (not the whitespace at the end) will be replaced to the value stored in cast_cast_time. This value can scaled with class level like %#cast_cast_time, and with character level like %$cast_cast_time. Also made get_description overrideabe from scripts. And bound text_translation_key. 2020-02-26 16:49:52 +01:00
89c558d1ba Started working on proper spell tooltip description support, and translation. 2020-02-26 13:05:57 +01:00
f1490c7543 Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00