entity_spell_system/data/spells
2020-02-26 16:49:52 +01:00
..
spell_cooldown_manipulation_data.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_cooldown_manipulation_data.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_effect_visual_simple.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_effect_visual_simple.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_effect_visual.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell_effect_visual.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
spell.cpp Spell's get_description can now replace some words with value of it's properties. e.g. "%%cast_cast_time " (not the whitespace at the end) will be replaced to the value stored in cast_cast_time. This value can scaled with class level like %#cast_cast_time, and with character level like %$cast_cast_time. Also made get_description overrideabe from scripts. And bound text_translation_key. 2020-02-26 16:49:52 +01:00
spell.h Spell's get_description can now replace some words with value of it's properties. e.g. "%%cast_cast_time " (not the whitespace at the end) will be replaced to the value stored in cast_cast_time. This value can scaled with class level like %#cast_cast_time, and with character level like %$cast_cast_time. Also made get_description overrideabe from scripts. And bound text_translation_key. 2020-02-26 16:49:52 +01:00