bdc90b4b47
Added more variables to AISpellACtion, and added an AiSpellActionContainer.
2019-09-25 11:29:25 +02:00
d16e580bf4
Moved the container and vendor data into it's own classes from EntityData.
2019-09-17 01:14:19 +02:00
0a00a12c32
Split EntityData into EntityClassData, and a new EntityData.
2019-09-17 00:04:37 +02:00
18925ee236
Implemented Bags, and added a InteractionType enum.
2019-09-16 21:57:55 +02:00
f3a9a9e14a
Added LevelStatData classes.
2019-09-16 03:13:52 +02:00
99be4306ce
Added EntitySkill.
2019-09-13 00:23:39 +02:00
aadb56411a
Added skills.
2019-09-12 18:22:50 +02:00
4afc637801
Added 3 data classes.
2019-09-11 15:06:30 +02:00
8cc7017351
Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData.
2019-09-09 22:12:04 +02:00
ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
3201488ac4
Added 3 AIAction classes, also added an array for them into CharacterClass.
2019-09-09 01:28:29 +02:00
c6b50a2c66
Added a bunch on new classes (Visual related). Moved some of the bindings around.
2019-08-26 20:10:26 +02:00
1667a315ed
Fixed up CharacterSkeleton3D.
2019-08-26 11:46:43 +02:00
1949e49aed
Added a CharacterBones class.
2019-08-24 21:27:42 +02:00
236a59e582
Added CharacterAtlas, and CharacterAtlasEntry.
2019-08-24 19:44:04 +02:00
9267eb3fd9
Added a simple itemVisual class, and an ItemVisualEntry Class.
2019-08-24 15:53:56 +02:00
06436b27f8
Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
2019-08-16 02:24:32 +02:00
1ae265a171
-Implemented MobData, and playerCharacterData.
...
-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
baec5b1091
Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder).
2019-08-09 02:10:08 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
...
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
d5efaf0d27
Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
2019-07-05 21:28:51 +02:00
e80b0364bc
A bit of work on the skeleton.
2019-07-01 01:29:59 +02:00
f1194ab218
-Added rage, and energy stat.
...
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
...
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
884e0eb012
Properly set up groups for spells.
2019-05-13 13:50:14 +02:00
b69663de86
-Added Aura and Spell visual effect is now VisualBoneAttachment.
...
-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
adc47a4ae7
More work on the inventory.
2019-05-06 21:31:19 +02:00
53227bb6fe
-Started working on inventory-related classes, and added helper classes for cooldowns.
2019-05-06 18:07:07 +02:00
4c586d459f
Added the heal pipeline.
2019-05-06 02:07:51 +02:00
b485b4d114
-Moved EntityCreateInfo into it's own file.
...
-Also registered it.
2019-05-04 18:39:42 +02:00
3e89bc37c9
Added a new CharacterSkeleton class.
2019-05-01 02:49:06 +02:00
d46e7909f7
Added entities_2d compile-time switch.
2019-04-20 19:09:22 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00