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b2d4be96ea
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Added is_playable property to EntityData.
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2020-04-13 22:04:14 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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33bebb19b9
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Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings.
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2020-03-20 19:20:56 +01:00 |
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38738dc2f8
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Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes.
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2020-03-20 03:29:36 +01:00 |
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9493be41fb
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Added PlayerProfile, and now ProfileManager has clientside, and serverside variables.
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2020-03-19 20:29:36 +01:00 |
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affacaea58
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Added change notifications to ProfileManager, and it's data classes. Also added option "automatic save" for the ProfileManager (still needs some work).
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2020-03-18 03:04:50 +01:00 |
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9cc99bbc27
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Added a few setting to EntityDataManager for levelling.
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2020-03-17 22:35:29 +01:00 |
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3367f3bc96
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Fix missing break.
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2020-03-15 19:33:31 +01:00 |
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4dce51d019
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Implemented EntityResources.
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2020-03-11 16:08:07 +01:00 |
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3686150a44
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Rename max property in EntityResource, as it is a gdscript method. Also renamed the current property, for consistency.
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2020-03-10 16:03:23 +01:00 |
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3e10779dbc
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Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
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2020-02-26 21:20:54 +01:00 |
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c5c0f2cddd
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Added support for item spells.
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2020-02-25 14:00:55 +01:00 |
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7666d11b2d
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Add use spell points setting.
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2020-02-21 11:56:57 +01:00 |
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581127cde5
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Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
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2020-02-20 12:18:55 +01:00 |
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a2d4df0c89
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Levels are now (properly) separated into class and character levels.
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2020-02-19 12:17:10 +01:00 |
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e16c021ac8
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Added bindings for item use support, and marked quite a few methods/arguments as const.
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2020-02-19 09:11:36 +01:00 |
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9d3bd194ee
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Added support for Entity relations.
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2020-02-19 08:39:30 +01:00 |
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0bdf71c431
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Remove duplicate line.
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2020-02-09 21:55:23 +01:00 |
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d33a499847
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Bind the ported methods in Entity.
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2020-02-03 18:12:59 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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c072f69e2a
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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e03146759c
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Work on the bindings for pet support.
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2020-01-05 02:17:02 +01:00 |
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bf28679b95
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Fix performance issue with the AI.
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2020-01-04 13:27:45 +01:00 |
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6aa2df4647
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Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
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2020-01-02 22:56:24 +01:00 |
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47da2d28b1
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Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings.
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2019-12-29 01:58:25 +01:00 |
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bc797e4ffb
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Added the ability to manually update Entities. This will allow for turn based games.
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2019-12-28 00:44:21 +01:00 |
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251f9e6e2a
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Added a son_physics_process callback to spells, spell scripts can register for it in entities.
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2019-12-12 16:44:43 +01:00 |
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e0d733eb54
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Fix android compile.
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2019-12-02 21:40:53 +01:00 |
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68df038731
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Added text strings to EntityResourceData.
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2019-12-02 00:42:21 +01:00 |
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905da5161e
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Moved the EntityDataManager into a new autoloads subfolder.
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2019-12-01 22:56:53 +01:00 |
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e57c0ef30e
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Moved in-world spell related classes into a different folder.
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2019-12-01 21:21:51 +01:00 |
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3fe142e704
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Removed some deprecated classes.
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2019-12-01 20:30:48 +01:00 |
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964110c125
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Missing change from previous commit.
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2019-12-01 18:46:27 +01:00 |
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e72650419d
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Networking for EntitySkills.
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2019-12-01 18:45:15 +01:00 |
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8c11a22209
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Added EntitySkillData.
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2019-12-01 18:00:09 +01:00 |
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6a954f3381
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Fix typo, and respect the should_process flag.
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2019-12-01 01:16:28 +01:00 |
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abb564acdc
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Resources should work in multiplayer now, also work on bindings.
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2019-12-01 00:24:38 +01:00 |
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b3cb5b2def
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Added EntityResourceDatas to the DataManager, also more refactorings.
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2019-11-30 21:46:11 +01:00 |
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ea06b2346b
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Added EntityResourceCostData, also more refactorings.
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2019-11-30 21:04:35 +01:00 |
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fe6b3224c8
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Refactored how entity resources are set up.
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2019-11-30 19:26:12 +01:00 |
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dc5d1515e2
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Moved entity resource to a subfolder.
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2019-11-30 18:15:19 +01:00 |
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992d0672f9
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Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance.
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2019-11-29 10:16:59 +01:00 |
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6bd6ad4623
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Removed the old ai aswell.
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2019-11-27 11:14:47 +01:00 |
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675aeaeba2
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Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
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2019-11-27 10:54:56 +01:00 |
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7a0e861c7d
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Fix compile.
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2019-11-11 21:41:28 +01:00 |
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79a82810b5
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Fixed serializing caster's path as ".".
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2019-11-11 00:46:31 +01:00 |
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