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52cd322c88
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Added SpeciesInstance to EntityData.
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2020-10-19 12:20:12 +02:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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089c854c9e
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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3cb26816d2
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Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
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2020-04-14 16:46:24 +02:00 |
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aee1e1f8cf
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Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.
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2020-02-03 16:13:42 +01:00 |
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