Commit Graph

23 Commits

Author SHA1 Message Date
1949e49aed Added a CharacterBones class. 2019-08-24 21:27:42 +02:00
236a59e582 Added CharacterAtlas, and CharacterAtlasEntry. 2019-08-24 19:44:04 +02:00
9267eb3fd9 Added a simple itemVisual class, and an ItemVisualEntry Class. 2019-08-24 15:53:56 +02:00
06436b27f8 Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00
1ae265a171 -Implemented MobData, and playerCharacterData.
-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
baec5b1091 Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder). 2019-08-09 02:10:08 +02:00
895525a998 Work on fleshing out the inventory system. 2019-08-07 01:54:59 +02:00
38b155d4ad -Moved StatModifier from Stats to it's own file. Also updated i.
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
3906bea408 Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
f95ac68a9b renamed character.h and cpp to character_class.h and cpp. 2019-07-06 19:18:07 +02:00
d5efaf0d27 Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it. 2019-07-05 21:28:51 +02:00
e80b0364bc A bit of work on the skeleton. 2019-07-01 01:29:59 +02:00
f1194ab218 -Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
884e0eb012 Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
b69663de86 -Added Aura and Spell visual effect is now VisualBoneAttachment.
-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
adc47a4ae7 More work on the inventory. 2019-05-06 21:31:19 +02:00
53227bb6fe -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
4c586d459f Added the heal pipeline. 2019-05-06 02:07:51 +02:00
b485b4d114 -Moved EntityCreateInfo into it's own file.
-Also registered it.
2019-05-04 18:39:42 +02:00
3e89bc37c9 Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
d46e7909f7 Added entities_2d compile-time switch. 2019-04-20 19:09:22 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00