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f1e38e5a2a
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More renames.
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2020-04-28 16:50:26 +02:00 |
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37660951ca
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More renames.
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2020-04-28 16:39:42 +02:00 |
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86aaf2eaf5
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More renames.
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2020-04-28 16:17:54 +02:00 |
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9be4cba706
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Same treatment to aura related methods.
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2020-04-28 16:07:36 +02:00 |
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1afc3511f8
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Same to the global cooldown related methods.
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2020-04-28 14:24:05 +02:00 |
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06283f3768
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Same api cleanup to the clientside versions of the methods.
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2020-04-28 03:09:26 +02:00 |
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d110b3368f
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Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
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2020-04-27 21:30:59 +02:00 |
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b3442919de
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Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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5a7ae51778
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Added SpellFollowProjectile3D class. (just a skeleton for now). Renamed the delay_* parameters form yesterday to projectile_*.
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2020-04-07 13:10:42 +02:00 |
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bfd7bdcf42
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Removed WorldSpell. Added a few properties into Spell that will replace it.
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2020-04-07 02:10:10 +02:00 |
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f3073c48e6
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Added a few methods for spell heals.
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2020-03-10 15:32:16 +01:00 |
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0bf97e57da
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Now the default value for the spell scaling variable in spells, and auras (just added it) is a project setting.
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2020-03-10 13:24:14 +01:00 |
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3e10779dbc
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Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
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2020-02-26 21:20:54 +01:00 |
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58e62da501
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Spell's get_description can now replace some words with value of it's properties. e.g. "%%cast_cast_time " (not the whitespace at the end) will be replaced to the value stored in cast_cast_time. This value can scaled with class level like %#cast_cast_time, and with character level like %$cast_cast_time. Also made get_description overrideabe from scripts. And bound text_translation_key.
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2020-02-26 16:49:52 +01:00 |
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89c558d1ba
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Started working on proper spell tooltip description support, and translation.
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2020-02-26 13:05:57 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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