Commit Graph

220 Commits

Author SHA1 Message Date
316d75d344 Started replacing notification logic in Entity with macros. 2020-06-13 23:13:05 +02:00
548a1155ad Moved a few emit signals into the notification methods. 2020-06-13 22:26:19 +02:00
b4a6153d13 Updated the remaining vmethod signatures. 2020-06-13 22:21:23 +02:00
fb3a5cde04 Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then. 2020-06-13 21:51:28 +02:00
6a27714c5c Implemented _get, _set for equipment. 2020-06-13 19:49:00 +02:00
cb0b8271e1 ItemInstance now also stores stat modifier data like ItemTemplate. 2020-06-07 14:55:39 +02:00
2d2629ba09 Converted the stat modifier related functions in ItemTemplate, and ItemInstance to the new style. Also ItemTemplateStatModifier is now a struct in ItemTemplate. 2020-06-07 00:50:24 +02:00
6a3716bc42 comvert quite a few more getters/setters to the newer style. 2020-06-05 19:40:53 +02:00
fdf0163f47 Removed TalentRowData, and reworked CharacterSpec so it's not needed. 2020-06-05 14:03:11 +02:00
55fafecc9d Now Entity has class and character talents. 2020-06-04 12:46:38 +02:00
d063f8da28 Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
7bbca9ae89 Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
18f3095832 Removed the EntityGender enum. Now everything uses plain int model indexes. 2020-05-20 20:38:10 +02:00
577a3b108b EntitySpeciesData now contains an array of SpeciesModelDatas. 2020-05-20 20:20:26 +02:00
69c6af4882 Removed the EntityTypes enum. 2020-05-20 11:51:05 +02:00
fa33d5d57e Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
b1efeb662a EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
d20419621d Character, and Class levels are now customizable through ProjectSettings. 2020-05-19 02:19:23 +02:00
9fd0c23f5b Fix compile for 4.0. 2020-05-16 21:32:33 +02:00
f92758ce3d Fix potential crash. 2020-05-03 00:10:41 +02:00
c3a1bc4503 Fix initial value of EntityStat's percent. 2020-05-02 23:52:21 +02:00
760254b7b1 Added a new convenience stat setter. 2020-05-02 01:54:12 +02:00
e033d5a988 Clean ups to StatData. 2020-05-02 01:42:44 +02:00
ca07679be1 Implement the new setters in Entity, and also bind the new methods. 2020-05-01 18:06:20 +02:00
b97bf3a767 Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
65f0d3e7b3 Removed more things. 2020-04-30 15:32:02 +02:00
58b318b9f4 Stat simplification/rework - Part 1. Stats doesn't work yet! Removed StatModifier, and initial Stat api simplification/cleanup. 2020-04-30 14:17:18 +02:00
085890cd15 Clenaups to Stat. 2020-04-30 11:19:45 +02:00
94d2ddf73b Moved StatData into EntityData from EntityClassData. 2020-04-29 18:12:09 +02:00
19fd2ea109 Added an _initialize vmethod to entity, this makes the health and speed resources customizable. 2020-04-29 01:25:02 +02:00
38d6181469 Now health and speed are automatically allocated in Entity, the resource management methods have been adjusted to ignore them (they can be removed, and or replaced deliberately though). 2020-04-29 01:05:31 +02:00
2c47f9f550 Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api. 2020-04-28 20:47:34 +02:00
0a9d4d3c72 Few more renames. 2020-04-28 19:03:17 +02:00
8864cdee06 Even more renames. 2020-04-28 19:01:46 +02:00
f1e38e5a2a More renames. 2020-04-28 16:50:26 +02:00
37660951ca More renames. 2020-04-28 16:39:42 +02:00
86aaf2eaf5 More renames. 2020-04-28 16:17:54 +02:00
9be4cba706 Same treatment to aura related methods. 2020-04-28 16:07:36 +02:00
68a6256e67 Converted more methods. 2020-04-28 15:58:20 +02:00
a5fb39a002 Same treatment to the crafting related methods. 2020-04-28 15:41:48 +02:00
1afc3511f8 Same to the global cooldown related methods. 2020-04-28 14:24:05 +02:00
c28fbd155b Same treatment to entity_resource related methods. 2020-04-28 13:10:57 +02:00
62d3928ced Equpiment-related methods now start with the equip keyword. 2020-04-28 12:31:03 +02:00
e3eeb581c4 Updated a few more signals. 2020-04-28 11:58:56 +02:00
90ad406d73 A bit of cleanup for the new api. 2020-04-28 11:44:47 +02:00
06283f3768 Same api cleanup to the clientside versions of the methods. 2020-04-28 03:09:26 +02:00
d110b3368f Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.) 2020-04-27 21:30:59 +02:00
8d680240ea Now health and speed are both considered EntityResources. They'll have automatic setup a bit later. If this system works out well Stats will be cleaned up, and simplified. 2020-04-27 18:37:43 +02:00
2c99111860 Entity's character level up uses the new system now aswell. 2020-04-25 19:25:00 +02:00
b3442919de Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.) 2020-04-25 16:50:53 +02:00