cd2022792b
Fixed calling _cans_interact, and _sinteract in EntityData.
2019-10-02 11:22:20 +02:00
435b57337a
Added an sspell_cast_success callback. Also the clientside version was finished up.
2019-09-28 17:36:02 +02:00
fc35baf69f
Fixed the arguments for a few script virtual callbacks.
2019-09-28 15:23:21 +02:00
d8d2ce895e
Fix crash.
2019-09-28 01:04:26 +02:00
bcbc83596a
Improved the targeting signals, and callbacks in entity.
2019-09-27 18:05:43 +02:00
d8f702dfb8
Added a mouse entered, and exited signal aswell.
2019-09-25 16:31:28 +02:00
3b1028ddf4
Added mouseover callbacks.
2019-09-25 12:59:21 +02:00
98e0126e19
Added EntityClassPlaystyleType enum, and removed CharacterWeaponDataTypes.
2019-09-25 12:00:11 +02:00
1d317c56b7
Now entity properly calls unref, on spell cast fails.
2019-09-24 15:18:35 +02:00
081750d4af
Include guard fix.
2019-09-24 02:04:41 +02:00
6074b75ec3
Property style cleanup, and added an entity name changed signal.
2019-09-17 15:35:03 +02:00
5e68f551a3
Cleaned up the talent-related functions in entity.
2019-09-17 14:06:41 +02:00
bd6d2cfde5
Added a _canc_interact vmethod as well.
2019-09-17 02:17:47 +02:00
4aad057925
Added a few remaining things required for entity interactions.
2019-09-17 02:14:24 +02:00
3d8010f028
Fix warning at startup.
2019-09-17 01:25:59 +02:00
d16e580bf4
Moved the container and vendor data into it's own classes from EntityData.
2019-09-17 01:14:19 +02:00
0a00a12c32
Split EntityData into EntityClassData, and a new EntityData.
2019-09-17 00:04:37 +02:00
18925ee236
Implemented Bags, and added a InteractionType enum.
2019-09-16 21:57:55 +02:00
f3a9a9e14a
Added LevelStatData classes.
2019-09-16 03:13:52 +02:00
e0183a53c6
More from_dicts.
2019-09-14 20:44:50 +02:00
8cafa3bf7d
Crash fix.
2019-09-14 02:58:02 +02:00
40ab1c9c00
Simple from_dict implementation.
2019-09-14 01:56:57 +02:00
62b5df080a
More work on entity serialization.
2019-09-13 15:21:07 +02:00
7756cf51ec
Work on serialization.
2019-09-13 09:26:53 +02:00
f036bf449b
Added Spell learning, and Skill support into Entity. And added an XP Rate stat. Also the levelup, and xp gain signals are now actually called.
2019-09-13 01:23:28 +02:00
99be4306ce
Added EntitySkill.
2019-09-13 00:23:39 +02:00
1a6bbf5016
Removed FactionComponent.
2019-09-12 23:52:11 +02:00
add4ab2b51
Removed the old (uncleaned) spell data related classes.
2019-09-12 23:45:28 +02:00
db06f601fc
Added stat_points_per_level to EntityData.
2019-09-12 22:55:07 +02:00
544aa45a80
Bindings for XPData.
2019-09-12 14:40:57 +02:00
2c8becc27a
Added xp and level based events.
2019-09-12 13:26:52 +02:00
cfb2373fd1
Added locked property to Stat. Also fixed a bunch of smaller errors.
2019-09-11 18:18:20 +02:00
7fbb0c4599
Fixed compile.
2019-09-11 17:24:22 +02:00
4afc637801
Added 3 data classes.
2019-09-11 15:06:30 +02:00
41d94978e6
Added the money field.
2019-09-11 13:06:04 +02:00
870a1f406c
Added the basic interact methods to entity, and EntityData.
2019-09-11 12:54:51 +02:00
39a335e36c
Added the new enums into EntityData as well. Also small bug and typo fixes.
2019-09-11 12:26:41 +02:00
4bf99ac12d
Fix uninitialized variables.
2019-09-11 11:30:29 +02:00
50062d8ad4
Added properties from the new enums into entity.
2019-09-11 11:25:52 +02:00
008bf34a34
Added 2 more events.
2019-09-11 11:01:30 +02:00
8cc7017351
Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData.
2019-09-09 22:12:04 +02:00
e1c83586a7
EntityData now has a parent EntityData property, for reusing parts of an another one.
2019-09-09 20:36:15 +02:00
6a4d0be1d5
Fix search and replace fail.
2019-09-09 15:50:39 +02:00
ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
396c49542c
Finished up the previous change in CharacterClass. Added some temporary comments.
2019-09-08 23:10:22 +02:00
7640ff7884
Now The aura's added, and removed clientside signals are also called properly.
2019-09-08 00:02:21 +02:00
9bbca6d4b5
Clientside spell cast callbacks are now properly called.
2019-09-07 16:52:11 +02:00
06436b27f8
Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag.
2019-08-16 02:24:32 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00