Commit Graph

25 Commits

Author SHA1 Message Date
e14ba1e368 Merged Spell with Aura. I kept the method of applying auras the same for now, eventually spell will do it automatically. 2022-01-12 15:53:35 +01:00
7a7be7a638 Added material cache support. 2021-08-25 23:32:02 +02:00
4ab7e83956 Removed XPData. 2020-07-10 17:17:15 +02:00
64473375d7 Added in PropDataEntity from the Props module. 2020-07-06 22:27:28 +02:00
94e9a2c02e Removed EntityResourceData. Now EntityResources just get duplicated. 2020-06-20 15:26:21 +02:00
3f577d0fbb Also remove Cooldown and CategoryCooldown from config.py. 2020-06-13 22:21:45 +02:00
cb0b8271e1 ItemInstance now also stores stat modifier data like ItemTemplate. 2020-06-07 14:55:39 +02:00
2d2629ba09 Converted the stat modifier related functions in ItemTemplate, and ItemInstance to the new style. Also ItemTemplateStatModifier is now a struct in ItemTemplate. 2020-06-07 00:50:24 +02:00
8ed462ece2 Also reworked how AuraStatAttributes are stored. 2020-06-06 16:55:14 +02:00
598d02022a Reworked how aura trigger data is stored. The trigger logic is not yet implemented (soon), but it will be mostly trivial to do at this point. Also changed the stat attribute mod functions in aura to the new style. 2020-06-06 16:26:21 +02:00
64cb83c543 Remove TalentRowData from config.py, also removed a now unneeded forward declaration. 2020-06-05 17:51:07 +02:00
fa33d5d57e Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
b1efeb662a EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
2bf785cb93 Removed 2 classes from config.py. 2020-05-02 02:05:54 +02:00
bebab39f34 Added a simple Speed and Health resource. 2020-04-28 23:54:23 +02:00
2f49f2360e Add missing class to config.py, also sync classref with current source. 2020-04-20 17:36:36 +02:00
6c9bea09bc Added a new class ESSEntitySpawner. It is a resource. This will make setting up entity spawning a lot less painful. Also the module will be able to contain a few built in solutions. An instance is available from the ESS singleton (can be set, or loaded/automatically loaded). Also fixed a few smaller issues with saving/loading. 2020-04-18 14:31:36 +02:00
5b14bf40bd Add missing classes to config.py. Also sync classref to the current source. 2020-04-18 02:33:42 +02:00
d5fa8c67bf Add the new resource db to config.py, and sync classrefs. 2020-04-14 16:57:34 +02:00
4935de4c5f Rename the EntityDataManager singleton to just simply ESS. 2020-04-14 16:55:21 +02:00
5a7ae51778 Added SpellFollowProjectile3D class. (just a skeleton for now). Renamed the delay_* parameters form yesterday to projectile_*. 2020-04-07 13:10:42 +02:00
e272dca8f8 Update the class list in config.py, and sync classref to the current source. 2020-03-22 01:09:10 +01:00
2486590bd3 LootDataBase should be a lot more usable from now. 2020-02-26 21:05:39 +01:00
1c96daba5f Proper doc setup. 2019-12-25 14:08:01 +01:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00