Commit Graph

18 Commits

Author SHA1 Message Date
d827bd370e Comment out all GDVIRTUAL_BINDs in the module temporarily. 2023-01-08 16:48:01 +01:00
Your Name
ee46263958 removed version 3 checks + renamed incorrectly identified replacement for BIND_VMETHOD 2022-08-31 17:27:50 -04:00
Your Name
924a18db6f Updating functions BIND_VMETHOD to D_METHOD plus some other tweaks 2022-08-29 21:45:48 -04:00
Your Name
32907bc4ec converting everything with regex 2022-08-29 14:42:15 -04:00
3767068096 Update the copyright headers to 2022. 2022-01-12 21:44:26 +01:00
e14ba1e368 Merged Spell with Aura. I kept the method of applying auras the same for now, eventually spell will do it automatically. 2022-01-12 15:53:35 +01:00
378ebcff23 Update the copyright texts for 2021. 2021-04-19 10:13:51 +02:00
dbc7bde24b Now Entity only has one level property instead of separate class and character levels. Updated notifications accordingly. 2020-07-10 15:24:14 +02:00
adf0f3b715 Removed the client side notifications from EntityAI. 2020-06-14 16:27:09 +02:00
b4a6153d13 Updated the remaining vmethod signatures. 2020-06-13 22:21:23 +02:00
d3b3ae66a8 Added all of the event handlers to EntityAI. 2020-06-13 22:16:25 +02:00
7bbca9ae89 Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
f29b01af8b Clang format. 2020-04-10 14:09:21 +02:00
9fa7c23462 Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it) 2020-04-09 12:32:05 +02:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
bf28679b95 Fix performance issue with the AI. 2020-01-04 13:27:45 +01:00
675aeaeba2 Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support. 2019-11-27 10:54:56 +01:00