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d827bd370e
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Comment out all GDVIRTUAL_BINDs in the module temporarily.
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2023-01-08 16:48:01 +01:00 |
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Your Name
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ee46263958
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removed version 3 checks + renamed incorrectly identified replacement for BIND_VMETHOD
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2022-08-31 17:27:50 -04:00 |
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Your Name
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32907bc4ec
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converting everything with regex
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2022-08-29 14:42:15 -04:00 |
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3767068096
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Update the copyright headers to 2022.
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2022-01-12 21:44:26 +01:00 |
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378ebcff23
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Update the copyright texts for 2021.
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2021-04-19 10:13:51 +02:00 |
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aa7e605d65
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Fix compile for 4.0.
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2021-02-06 11:44:14 +01:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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7bbca9ae89
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
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d20419621d
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Character, and Class levels are now customizable through ProjectSettings.
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2020-05-19 02:19:23 +02:00 |
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9fd0c23f5b
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Fix compile for 4.0.
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2020-05-16 21:32:33 +02:00 |
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e033d5a988
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Clean ups to StatData.
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2020-05-02 01:42:44 +02:00 |
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b97bf3a767
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Merged Stat into Entity.
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2020-05-01 17:15:44 +02:00 |
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65f0d3e7b3
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Removed more things.
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2020-04-30 15:32:02 +02:00 |
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58b318b9f4
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Stat simplification/rework - Part 1. Stats doesn't work yet! Removed StatModifier, and initial Stat api simplification/cleanup.
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2020-04-30 14:17:18 +02:00 |
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085890cd15
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Clenaups to Stat.
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2020-04-30 11:19:45 +02:00 |
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cbac91ae1e
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Cleaned up StatDataEntry.
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2020-04-30 00:17:01 +02:00 |
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2c47f9f550
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Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api.
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2020-04-28 20:47:34 +02:00 |
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e3f110a962
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Fix typo.
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2020-04-26 11:53:48 +02:00 |
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5901fc66d0
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Handle invalid/old properties better.
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2020-04-25 21:27:26 +02:00 |
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366d2336d5
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Updated StatData's properties to use human readable names.
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2020-04-25 19:58:29 +02:00 |
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04b8772a1d
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Removed the MainStat enum.
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2020-04-25 19:48:25 +02:00 |
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0f49ea2ea6
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Complex level stat data is using the new system now aswell.
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2020-04-25 19:48:09 +02:00 |
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9ede69c7b4
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Add destructor to simple level stat data.
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2020-04-25 19:32:50 +02:00 |
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aa5cec5071
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SimpleLevelStatData now uses the new flexible stat system.
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2020-04-25 19:24:05 +02:00 |
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38de5a7c1a
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Fix error in binding.
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2020-04-25 19:11:45 +02:00 |
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b3442919de
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Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
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384c2530d0
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Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful.
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2020-04-24 23:43:37 +02:00 |
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49db594f4a
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Stat and StatModifier are back to being References. I found a better way to go about serializing stats. (Most likely they'll be merged into Entity, this should simplify the background logic aswell, and make it less awkward.)
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2020-04-23 18:48:49 +02:00 |
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9f5248b297
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Stat and StatModifier is also a resource now. Stats are not yet exposed as properties, as they need a bit of rework to work properly this way.
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2020-04-23 12:13:56 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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a2d4df0c89
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Levels are now (properly) separated into class and character levels.
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2020-02-19 12:17:10 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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47da2d28b1
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Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings.
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2019-12-29 01:58:25 +01:00 |
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5ea15ab1c9
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Stat will be set dirty after deserialization now.
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2019-10-25 21:58:29 +02:00 |
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2053b9ee76
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Small fixes and cleanup.
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2019-10-16 14:55:14 +02:00 |
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34140a6d2e
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Renamed Luck to Spirit.
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2019-10-16 13:35:57 +02:00 |
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9e976eaebf
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Small fixes.
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2019-10-15 22:21:14 +02:00 |
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18afb79b58
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Added a max value parameter for the stat dependencies.
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2019-10-15 21:58:40 +02:00 |
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8ce7742d14
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Implemented _from_dict in StatModifier. Stats seems to work properly now.
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2019-10-15 20:38:51 +02:00 |
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dcd8c65782
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More work on stats.
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2019-10-15 20:23:13 +02:00 |
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5c4f0a1fe3
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Stat refactor part2.
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2019-10-15 18:34:19 +02:00 |
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7224490a99
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Stat refactoring part 1.
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2019-10-15 14:57:59 +02:00 |
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7629584851
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Cleaned up Stat's constructors.
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2019-10-04 22:55:09 +02:00 |
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081750d4af
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Include guard fix.
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2019-09-24 02:04:41 +02:00 |
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f3a9a9e14a
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Added LevelStatData classes.
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2019-09-16 03:13:52 +02:00 |
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e0183a53c6
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More from_dicts.
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2019-09-14 20:44:50 +02:00 |
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62b5df080a
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More work on entity serialization.
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2019-09-13 15:21:07 +02:00 |
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7756cf51ec
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Work on serialization.
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2019-09-13 09:26:53 +02:00 |
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