entity_spell_system/entities/stats
2020-05-23 16:29:47 +02:00
..
complex_level_stat_data.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
complex_level_stat_data.h Character, and Class levels are now customizable through ProjectSettings. 2020-05-19 02:19:23 +02:00
level_stat_data.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
level_stat_data.h Merged Stat into Entity. 2020-05-01 17:15:44 +02:00
simple_level_stat_data.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
simple_level_stat_data.h Add destructor to simple level stat data. 2020-04-25 19:32:50 +02:00
stat_data.cpp Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
stat_data.h Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00