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12276aa334
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Work on fixing compile.
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2023-01-09 01:15:48 +01:00 |
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d827bd370e
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Comment out all GDVIRTUAL_BINDs in the module temporarily.
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2023-01-08 16:48:01 +01:00 |
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Your Name
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ee46263958
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removed version 3 checks + renamed incorrectly identified replacement for BIND_VMETHOD
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2022-08-31 17:27:50 -04:00 |
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Your Name
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32907bc4ec
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converting everything with regex
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2022-08-29 14:42:15 -04:00 |
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3767068096
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Update the copyright headers to 2022.
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2022-01-12 21:44:26 +01:00 |
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378ebcff23
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Update the copyright texts for 2021.
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2021-04-19 10:13:51 +02:00 |
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28f2cc1f38
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Moved the 3D skeleton implementation into the 2D one.
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2020-07-09 00:26:20 +02:00 |
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18f3095832
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Removed the EntityGender enum. Now everything uses plain int model indexes.
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2020-05-20 20:38:10 +02:00 |
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fa33d5d57e
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Renamed ItemVisual to ModelVisual.
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2020-05-19 21:09:00 +02:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6aa2df4647
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Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
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2020-01-02 22:56:24 +01:00 |
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