Typo fix.

This commit is contained in:
Relintai 2019-07-01 01:41:13 +02:00
parent 65e8fbc1bc
commit e2a7dadaaf

View File

@ -36,8 +36,8 @@ void CharacterSkeletonVisualEntry::set_effect(Ref<PackedScene> effect) {
Ref<ArrayMesh> CharacterSkeletonVisualEntry::get_mesh() {
return _mesh;
}
void CharacterSkeletonVisualEntry::set_mesh(Ref<ArrayMesh> effect) {
_mesh = effect;
void CharacterSkeletonVisualEntry::set_mesh(Ref<ArrayMesh> mesh) {
_mesh = mesh;
}
CharacterSkeletonVisualEntry::CharacterSkeletonVisualEntry() {
@ -64,7 +64,7 @@ void CharacterSkeletonVisualEntry::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_effect", "get_effect");
ClassDB::bind_method(D_METHOD("get_mesh"), &CharacterSkeletonVisualEntry::get_mesh);
ClassDB::bind_method(D_METHOD("set_mesh", "path"), &CharacterSkeletonVisualEntry::set_effect);
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CharacterSkeletonVisualEntry::set_mesh);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_mesh", "get_mesh");
BIND_ENUM_CONSTANT(BONE_ATTACHMENT_TYPE_NONE);