entity_spell_system/item_enums.cpp

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2019-04-20 14:02:55 +02:00
#include "item_enums.h"
const String ItemEnums::BINDING_STRING_RARITY = "None,Common,Uncommon,Superior,Heroic,Mythic,Artifact,Class Neck";
const String ItemEnums::BINDING_STRING_ITEM_TYPE = "None,Weapon,Craft,Currency,Item";
const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None,Two Hand,One Hand,Left Hand,Right Hand";
const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None,Sword,Bow,Axe";