#include "item_enums.h" const String ItemEnums::BINDING_STRING_RARITY = "None,Common,Uncommon,Superior,Heroic,Mythic,Artifact,Class Neck"; const String ItemEnums::BINDING_STRING_ITEM_TYPE = "None,Weapon,Craft,Currency,Item"; const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None,Two Hand,One Hand,Left Hand,Right Hand"; const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None,Sword,Bow,Axe";