broken_seals_roguelike/game
2020-07-15 21:51:24 +02:00
..
addons Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
autoload Update ESS to the latest to grab a crashfix, also update the Engine. 2020-07-14 12:59:52 +02:00
characters Added simple style selection. Also player's skeleton is now using a simpler setup. 2020-07-13 20:52:10 +02:00
cursors Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
debug Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
fonts Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
modules Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 . 2020-07-15 16:26:14 +02:00
player Simple mouse and touch movement. 2020-07-15 21:51:24 +02:00
scenes Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action. 2020-07-15 21:34:14 +02:00
scripts Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action. 2020-07-15 21:34:14 +02:00
steering_ai_framework Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
texture_tools Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tilesets Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
ui Work on the new controls. 2020-07-15 00:41:25 +02:00
world Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
.gitignore Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
default_bus_layout.tres Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
ess_data.json Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
icon.png Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
icon.png.flags Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
icon.png.import Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
project.godot Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action. 2020-07-15 21:34:14 +02:00