broken_seals_roguelike/game/tilesets/dc_32x32
2022-03-26 14:04:56 +01:00
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dc_32x32_world.tscn Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00
DungeonCrawl_ProjectUtumnoTileset.png Added a bunch of tilesets from opengameart, as I want to try a few different styles. 2020-07-13 19:33:29 +02:00
DungeonCrawl_ProjectUtumnoTileset.png.import Added a bunch of tilesets from opengameart, as I want to try a few different styles. 2020-07-13 19:33:29 +02:00
player.tscn Test player sprites for all styles. 2020-07-13 21:40:26 +02:00
tileset.tres Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually. 2022-01-30 19:51:23 +01:00
tileset.tscn Remove the physics colliders from the tilesets, as the physics system is not used anymore. 2020-07-17 13:23:50 +02:00