broken_seals_roguelike/game/ui
2020-07-17 00:08:55 +02:00
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about Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
actionbars Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
auraframe Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
autoload Remove the style setting. 2020-07-16 20:07:49 +02:00
bags Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
buttons Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
castbar Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
crafting Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
debug Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
errorframe Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
game_over_window Implement game over screen. 2020-07-16 16:19:33 +02:00
ingame_menu Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
keybinds Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
loot_window Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
map Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
menu Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
minimap Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
nameplates Added a bunch of tilesets from opengameart, as I want to try a few different styles. 2020-07-13 19:33:29 +02:00
numbers Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
options Remove the style setting. 2020-07-16 20:07:49 +02:00
player_ui Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them. 2020-07-17 00:08:55 +02:00
spellbook Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
talents Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
theme Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them. 2020-07-17 00:08:55 +02:00
touch_pad Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now." 2020-07-13 01:47:44 +02:00
unitframes Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
windows Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
world_numbers_2d Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them. 2020-07-17 00:08:55 +02:00