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about
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
actionbars
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
auraframe
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
autoload
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Remove the style setting.
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2020-07-16 20:07:49 +02:00 |
bags
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
buttons
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
castbar
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
crafting
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
debug
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Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement.
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2020-07-16 15:39:25 +02:00 |
errorframe
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
game_over_window
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Implement game over screen.
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2020-07-16 16:19:33 +02:00 |
ingame_menu
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
keybinds
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
loot_window
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
map
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
menu
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
minimap
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
nameplates
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Added a bunch of tilesets from opengameart, as I want to try a few different styles.
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2020-07-13 19:33:29 +02:00 |
numbers
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
options
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Remove the style setting.
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2020-07-16 20:07:49 +02:00 |
player_ui
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Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them.
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2020-07-17 00:08:55 +02:00 |
spellbook
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
talents
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
theme
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Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them.
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2020-07-17 00:08:55 +02:00 |
touch_pad
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Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now."
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2020-07-13 01:47:44 +02:00 |
unitframes
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
windows
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
world_numbers_2d
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Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them.
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2020-07-17 00:08:55 +02:00 |