mirror of
https://github.com/Relintai/broken_seals_roguelike.git
synced 2024-11-14 10:57:19 +01:00
63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://tilesets/denzi_32x32_orthogonal/32x32_terrain_Denzi110115-4.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="Node2D" type="Node2D"]
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[node name="Floor" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 96, 32, 32 )
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[node name="Wall" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 32, 32, 32 )
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[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
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shape = SubResource( 1 )
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[node name="Door" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Door"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Door/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Ladder" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Ladder"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ladder/StaticBody2D2"]
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shape = SubResource( 1 )
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[node name="Stone" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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region_enabled = true
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region_rect = Rect2( 64, 128, 33, 32 )
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[node name="StaticBody2D2" type="StaticBody2D" parent="Stone"]
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position = Vector2( 16, 16 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Stone/StaticBody2D2"]
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shape = SubResource( 1 )
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