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7843e75599
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Implement support for multiple levels.
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2020-07-16 19:36:14 +02:00 |
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df0584a9e1
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Renamed World.gd to DungeonLevel.gd.
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2020-07-16 17:22:28 +02:00 |
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81b8a73a80
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Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement.
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2020-07-16 15:39:25 +02:00 |
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7f8cd1a3ba
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Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action.
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2020-07-15 21:34:14 +02:00 |
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ae86236870
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Proper mob spawning.
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2020-07-15 19:35:48 +02:00 |
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8d34206fe3
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Implement visibility based on the same tutorial.
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2020-07-15 18:57:45 +02:00 |
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f6ce594362
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Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 .
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2020-07-15 16:26:14 +02:00 |
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c4a191d166
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Mobs will hide their bodies when not visible on screen. Also small tweaks/fixes.
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2020-07-12 19:34:44 +02:00 |
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cc1c3114e7
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
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ca464def38
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Create HEADS, also grab everything from the 2d version once again.
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2019-12-22 22:47:22 +01:00 |
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ed8c13c542
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
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