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8152886f5d
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Convert 2 particle effects to 2d, and fix adding effects to skeletons.
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2020-07-16 23:33:41 +02:00 |
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81b8a73a80
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Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement.
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2020-07-16 15:39:25 +02:00 |
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25bd3cf9a5
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Removed the steering ai framework from this project aswell, as it's wasn't used.
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2020-07-16 15:29:58 +02:00 |
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7f8cd1a3ba
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Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action.
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2020-07-15 21:34:14 +02:00 |
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8d34206fe3
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Implement visibility based on the same tutorial.
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2020-07-15 18:57:45 +02:00 |
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f6ce594362
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Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 .
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2020-07-15 16:26:14 +02:00 |
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5b152735ce
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Update ESS to the latest to grab a crashfix, also update the Engine.
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2020-07-14 12:59:52 +02:00 |
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ac75b6a45e
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Added a bunch of tilesets from opengameart, as I want to try a few different styles.
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2020-07-13 19:33:29 +02:00 |
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5d2e030470
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Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now."
This reverts commit 0bd9fe0b87 .
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2020-07-13 01:47:44 +02:00 |
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0bd9fe0b87
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Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now.
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2020-07-13 01:38:56 +02:00 |
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c4a191d166
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Mobs will hide their bodies when not visible on screen. Also small tweaks/fixes.
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2020-07-12 19:34:44 +02:00 |
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8ce6ce4688
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Fix project name.
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2020-07-11 23:38:28 +02:00 |
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cc1c3114e7
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
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ca464def38
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Create HEADS, also grab everything from the 2d version once again.
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2019-12-22 22:47:22 +01:00 |
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ed8c13c542
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
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