broken_seals_2d/game/characters
2021-12-14 17:50:16 +01:00
..
char_t1_outline_split - Copy.png Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
char_t1_outline_split - Copy.png.import Added the model from the 3d project. 2021-09-21 12:55:54 +02:00
char_t1_outline_split.png Small tweaks to the character. 2021-12-14 00:31:03 +01:00
char_t1_outline_split.png.import Removed the fake outline from my test character. 2021-09-20 15:42:10 +02:00
Character.tscn Updated ESS to get the 2D skeleton implementation. Also small fixes. 2020-07-09 00:28:19 +02:00
CharacterFrontModel.tscn Added outline generation support, and color modulation to the simple sprite sheet generator, and re generated the spritesheet using it.. 2021-12-14 00:12:59 +01:00
CharacterSideModel.tscn Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
CharacterSprite.gd Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
CharacterTest1Scene.tscn Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
naturalist_characteratlas.tres Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00
NaturalistSheetRenderer.tscn Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
SheetCharacter.gd Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
SheetCharacter.tscn Added a new shear tile resource. 2021-12-14 17:50:16 +01:00