broken_seals_2d/game/player/Body.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://player/Body.gd" type="Script" id=1]
[sub_resource type="CircleShape2D" id=1]
radius = 8.0
[node name="Body" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )