broken_seals_2d/game/spritesheet_generator_3d/Sprite3Ds.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://testsave.png" type="Texture" id=1]
[ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=2]
[sub_resource type="SpatialMaterial" id=1]
flags_transparent = true
params_billboard_mode = 1
[node name="Sprite3D" type="Sprite3D"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.39352, 0 )
material_override = SubResource( 1 )
cast_shadow = 0
flip_v = true
pixel_size = 0.064
texture = ExtResource( 1 )
vframes = 16
hframes = 16
script = ExtResource( 2 )