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1b375d109d
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
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e2e27c56d4
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Updated the ui.
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2022-02-20 23:46:54 +01:00 |
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3bfdda8b28
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Go back to the old skeletal animation based character. Howewer I'll keep the new spritesheet whithout the outline. It looks better with the current setup. This also removed the lights from the characters. I'll add those back later, in a hopefully lot simpler and perofrmant way.
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2022-02-20 21:07:31 +01:00 |
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4b820f2370
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Increased the camera's zoom.
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2021-12-14 00:12:01 +01:00 |
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f7fe18b53d
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Zoom in a bit more as now the character sprite is smaller.
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2021-09-20 15:46:04 +02:00 |
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4fafb12939
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Updated the engine and the modules. Also fixed a few smaller errors.
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2021-09-06 19:30:23 +02:00 |
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7d875f9d8d
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Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it.
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2021-07-15 01:13:19 +02:00 |
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229377ae35
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Disable pixel snap, and decrease the camera's zoom.
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2021-02-22 08:32:29 +01:00 |
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dcdc3eb9f1
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Updated the UI.
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2021-02-21 17:39:36 +01:00 |
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df58cda377
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Entities will now hide themselves when not on the screen. Also small tweaks.
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2020-07-12 19:43:49 +02:00 |
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8a433873f5
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Fix facing during movement.
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2020-07-12 14:52:36 +02:00 |
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5dea9614d9
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
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