Commit Graph

12 Commits

Author SHA1 Message Date
1b375d109d Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later. 2022-03-01 22:00:10 +01:00
e2e27c56d4 Updated the ui. 2022-02-20 23:46:54 +01:00
3bfdda8b28 Go back to the old skeletal animation based character. Howewer I'll keep the new spritesheet whithout the outline. It looks better with the current setup. This also removed the lights from the characters. I'll add those back later, in a hopefully lot simpler and perofrmant way. 2022-02-20 21:07:31 +01:00
4b820f2370 Increased the camera's zoom. 2021-12-14 00:12:01 +01:00
f7fe18b53d Zoom in a bit more as now the character sprite is smaller. 2021-09-20 15:46:04 +02:00
4fafb12939 Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00
7d875f9d8d Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
229377ae35 Disable pixel snap, and decrease the camera's zoom. 2021-02-22 08:32:29 +01:00
dcdc3eb9f1 Updated the UI. 2021-02-21 17:39:36 +01:00
df58cda377 Entities will now hide themselves when not on the screen. Also small tweaks. 2020-07-12 19:43:49 +02:00
8a433873f5 Fix facing during movement. 2020-07-12 14:52:36 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00