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Tweaks to the character's colors.
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parent
200418c701
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@ -23,6 +23,7 @@ script = ExtResource( 3 )
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sprite_path = NodePath("CharacterSprite")
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sprite_path = NodePath("CharacterSprite")
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[node name="CharacterSprite" type="Sprite" parent="."]
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[node name="CharacterSprite" type="Sprite" parent="."]
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modulate = Color( 0.737255, 0.737255, 0.784314, 1 )
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position = Vector2( 0, -11.906 )
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position = Vector2( 0, -11.906 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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hframes = 16
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hframes = 16
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@ -20,7 +20,6 @@ _sprite_size = 38
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_sprite_num = 16
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_sprite_num = 16
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_show_atlas = true
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_show_atlas = true
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save_texture = true
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save_texture = true
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modulate_color = Color( 0.721569, 0.721569, 0.721569, 1 )
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animations = [ "run", "idle", "casting", "rest" ]
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animations = [ "run", "idle", "casting", "rest" ]
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z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ]
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z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ]
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instant_preview_path = NodePath("InstantPreview")
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instant_preview_path = NodePath("InstantPreview")
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