mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
[gd_scene load_steps=5 format=2]
|
|
|
|
[ext_resource path="res://testsave.png" type="Texture" id=1]
|
|
[ext_resource path="res://characters/CharacterSprite.gd" type="Script" id=2]
|
|
[ext_resource path="res://characters/SheetCharacter.gd" type="Script" id=3]
|
|
[ext_resource path="res://lights/light32x16.png" type="Texture" id=4]
|
|
|
|
[node name="SheetCharacter" type="CharacterSkeleton2D"]
|
|
entity_type = 1
|
|
attach_point_paths/0_left_hand = NodePath("")
|
|
attach_point_paths/1_right_hand = NodePath("")
|
|
attach_point_paths/2_torso = NodePath("")
|
|
attach_point_paths/3_root = NodePath("")
|
|
attach_point_paths/4_right_hip = NodePath("")
|
|
attach_point_paths/5_left_hip = NodePath("")
|
|
attach_point_paths/6_spine_2 = NodePath("")
|
|
attach_point_paths/7_weapon_left = NodePath("")
|
|
attach_point_paths/8_weapon_right = NodePath("")
|
|
attach_point_paths/9_weapon_left_back = NodePath("")
|
|
attach_point_paths/10_weapon_right_back = NodePath("")
|
|
attach_point_paths/11_weapon_shield_left = NodePath("")
|
|
script = ExtResource( 3 )
|
|
sprite_path = NodePath("CharacterSprite")
|
|
|
|
[node name="CharacterSprite" type="Sprite" parent="."]
|
|
modulate = Color( 0.737255, 0.737255, 0.784314, 1 )
|
|
position = Vector2( 0, -11.906 )
|
|
texture = ExtResource( 1 )
|
|
hframes = 16
|
|
vframes = 16
|
|
script = ExtResource( 2 )
|
|
timer = 0.07
|
|
|
|
[node name="Light2D" type="Light2D" parent="."]
|
|
texture = ExtResource( 4 )
|
|
texture_scale = 10.0
|