Reset z-index back to 0 for the character's left arm.

This commit is contained in:
Relintai 2022-03-03 18:03:22 +01:00
parent 556f6b2e2c
commit 0c8e0e2978

View File

@ -1890,14 +1890,14 @@ HUMANOID_BONES_MAX = 16,"
bones = [ NodePath("Hip"), NodePath("Hip/Torso"), NodePath("Hip/leg_r"), NodePath("Hip/leg_r/foot_r"), NodePath("Hip/leg_r/foot_r/Position2D"), NodePath("Hip/leg_l"), NodePath("Hip/leg_l/foot_l"), NodePath("Hip/leg_l/foot_l/Position2D"), NodePath("arm_r"), NodePath("hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ] bones = [ NodePath("Hip"), NodePath("Hip/Torso"), NodePath("Hip/leg_r"), NodePath("Hip/leg_r/foot_r"), NodePath("Hip/leg_r/foot_r/Position2D"), NodePath("Hip/leg_l"), NodePath("Hip/leg_l/foot_l"), NodePath("Hip/leg_l/foot_l/Position2D"), NodePath("arm_r"), NodePath("hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ]
[node name="arm_r" type="Sprite" parent="."] [node name="arm_r" type="Sprite" parent="."]
position = Vector2( -3.5, -24.3147 ) position = Vector2( -3.5, -24.2993 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
offset = Vector2( 0, 3 ) offset = Vector2( 0, 3 )
region_enabled = true region_enabled = true
region_rect = Rect2( 1, 11, 4, 9 ) region_rect = Rect2( 1, 11, 4, 9 )
[node name="hand_r" type="Sprite" parent="."] [node name="hand_r" type="Sprite" parent="."]
position = Vector2( -3.5, -18.8147 ) position = Vector2( -3.5, -18.7993 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
offset = Vector2( 0, 3 ) offset = Vector2( 0, 3 )
region_enabled = true region_enabled = true
@ -1972,7 +1972,7 @@ __meta__ = {
} }
[node name="Torso" type="Sprite" parent="Hip"] [node name="Torso" type="Sprite" parent="Hip"]
position = Vector2( 3.65245e-05, -1.69926 ) position = Vector2( 3.83957e-05, -1.68385 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
offset = Vector2( 0, -5 ) offset = Vector2( 0, -5 )
region_enabled = true region_enabled = true
@ -2039,7 +2039,6 @@ __meta__ = {
[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"] [node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"]
position = Vector2( 0, 6 ) position = Vector2( 0, 6 )
z_index = 1
texture = ExtResource( 1 ) texture = ExtResource( 1 )
offset = Vector2( 0, 2 ) offset = Vector2( 0, 2 )
region_enabled = true region_enabled = true