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https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
Reset z-index back to 0 for the character's left arm.
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@ -1890,14 +1890,14 @@ HUMANOID_BONES_MAX = 16,"
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bones = [ NodePath("Hip"), NodePath("Hip/Torso"), NodePath("Hip/leg_r"), NodePath("Hip/leg_r/foot_r"), NodePath("Hip/leg_r/foot_r/Position2D"), NodePath("Hip/leg_l"), NodePath("Hip/leg_l/foot_l"), NodePath("Hip/leg_l/foot_l/Position2D"), NodePath("arm_r"), NodePath("hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ]
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bones = [ NodePath("Hip"), NodePath("Hip/Torso"), NodePath("Hip/leg_r"), NodePath("Hip/leg_r/foot_r"), NodePath("Hip/leg_r/foot_r/Position2D"), NodePath("Hip/leg_l"), NodePath("Hip/leg_l/foot_l"), NodePath("Hip/leg_l/foot_l/Position2D"), NodePath("arm_r"), NodePath("hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ]
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[node name="arm_r" type="Sprite" parent="."]
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[node name="arm_r" type="Sprite" parent="."]
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position = Vector2( -3.5, -24.3147 )
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position = Vector2( -3.5, -24.2993 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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region_enabled = true
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region_rect = Rect2( 1, 11, 4, 9 )
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region_rect = Rect2( 1, 11, 4, 9 )
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[node name="hand_r" type="Sprite" parent="."]
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[node name="hand_r" type="Sprite" parent="."]
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position = Vector2( -3.5, -18.8147 )
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position = Vector2( -3.5, -18.7993 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 3 )
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offset = Vector2( 0, 3 )
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region_enabled = true
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region_enabled = true
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@ -1972,7 +1972,7 @@ __meta__ = {
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}
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}
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[node name="Torso" type="Sprite" parent="Hip"]
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[node name="Torso" type="Sprite" parent="Hip"]
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position = Vector2( 3.65245e-05, -1.69926 )
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position = Vector2( 3.83957e-05, -1.68385 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, -5 )
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offset = Vector2( 0, -5 )
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region_enabled = true
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region_enabled = true
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@ -2039,7 +2039,6 @@ __meta__ = {
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[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"]
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[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"]
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position = Vector2( 0, 6 )
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position = Vector2( 0, 6 )
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z_index = 1
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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offset = Vector2( 0, 2 )
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offset = Vector2( 0, 2 )
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region_enabled = true
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region_enabled = true
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