broken_seals_2d/game/sprites/characters/CharacterSideModel.tscn

2077 lines
58 KiB
Plaintext

[gd_scene load_steps=12 format=2]
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tracks/31/loop_wrap = true
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tracks/32/loop_wrap = true
tracks/32/imported = false
tracks/32/enabled = true
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tracks/33/loop_wrap = true
tracks/33/imported = false
tracks/33/enabled = true
tracks/33/keys = {
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tracks/34/loop_wrap = true
tracks/34/imported = false
tracks/34/enabled = true
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tracks/35/loop_wrap = true
tracks/35/imported = false
tracks/35/enabled = true
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tracks/36/loop_wrap = true
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tracks/36/enabled = true
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tracks/37/enabled = true
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tracks/0/loop_wrap = true
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tracks/1/loop_wrap = true
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tracks/12/loop_wrap = true
tracks/12/imported = false
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tracks/13/loop_wrap = true
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tracks/17/enabled = true
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tracks/31/enabled = true
tracks/31/keys = {
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tracks/33/enabled = true
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tracks/34/imported = false
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tracks/34/keys = {
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tracks/35/type = "value"
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tracks/35/interp = 1
tracks/35/loop_wrap = true
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tracks/35/keys = {
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animation = "run"
[sub_resource type="AnimationNodeBlend2" id=8]
[sub_resource type="AnimationNodeBlendTree" id=9]
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nodes/RunScale/node = SubResource( 5 )
nodes/RunScale/position = Vector2( -60, 500 )
nodes/idle/node = SubResource( 6 )
nodes/idle/position = Vector2( -240, 340 )
nodes/output/position = Vector2( 440, 280 )
nodes/run/node = SubResource( 7 )
nodes/run/position = Vector2( -280, 500 )
nodes/walking/node = SubResource( 8 )
nodes/walking/position = Vector2( 140, 320 )
node_connections = [ "output", 0, "walking", "RunScale", 0, "run", "walking", 0, "idle", "walking", 1, "RunScale" ]
[node name="CharacterSideModel" type="CharacterBones"]
rotation = 0.000121465
script = ExtResource( 2 )
help = "HUMANOID_BONE_HIP = 0,
HUMANOID_BONE_TORSO = 1,
HUMANOID_BONE_LEG_R = 2,
HUMANOID_BONE_FOOT_R = 3,
HUMANOID_BONE_TOE_R = 4,
HUMANOID_BONE_LEG_L = 5,
HUMANOID_BONE_FOOT_L = 6,
HUMANOID_BONE_TOE_L = 7,
HUMANOID_BONE_ARM_R = 8,
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HUMANOID_BONE_HAND_R = 9,
HUMANOID_BONE_FINGERS_R = 10,
HUMANOID_BONE_ARM_L = 11,
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HUMANOID_BONE_HAND_L = 12,
HUMANOID_BONE_FINGERS_L = 13,
HUMANOID_BONE_HEAD = 14,
HUMANOID_BONE_HEAD_TOP = 15,
HUMANOID_BONES_MAX = 16,"
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texture = ExtResource( 1 )
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position = Vector2( 0, -14 )
texture = ExtResource( 1 )
region_enabled = true
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position = Vector2( -0.5, 14 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 27, 57, 14, 6 )
[node name="leg_r" type="Sprite" parent="Hip"]
position = Vector2( -2, 1 )
texture = ExtResource( 1 )
offset = Vector2( 0, 3 )
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region_rect = Rect2( 5, 36, 5, 8 )
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}
[node name="foot_r" type="Sprite" parent="Hip/leg_r"]
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texture = ExtResource( 1 )
offset = Vector2( 0, 4 )
region_enabled = true
region_rect = Rect2( 3, 48, 7, 10 )
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[node name="Position2D" type="Position2D" parent="Hip/leg_r/foot_r"]
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__meta__ = {
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rotation = 0.00756504
texture = ExtResource( 1 )
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}
[node name="foot_l" type="Sprite" parent="Hip/leg_l"]
position = Vector2( 0, 4.5 )
texture = ExtResource( 1 )
offset = Vector2( 0, 4 )
region_enabled = true
region_rect = Rect2( 14, 48, 5, 10 )
__meta__ = {
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}
[node name="Position2D" type="Position2D" parent="Hip/leg_l/foot_l"]
position = Vector2( -0.297693, 7.79954 )
rotation = -0.0026232
__meta__ = {
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}
[node name="Torso" type="Sprite" parent="Hip"]
position = Vector2( 3.83957e-05, -1.68385 )
texture = ExtResource( 1 )
offset = Vector2( 0, -5 )
region_enabled = true
region_rect = Rect2( 8, 13, 9, 12 )
__meta__ = {
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}
[node name="remote_arm_r" type="RemoteTransform2D" parent="Hip/Torso"]
position = Vector2( -3.50004, -8.61549 )
remote_path = NodePath("../../../arm_r")
__meta__ = {
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"_edit_ik_": true
}
[node name="shoulder_guard_r" type="Sprite" parent="Hip/Torso/remote_arm_r"]
position = Vector2( 1, -0.2 )
texture = ExtResource( 1 )
offset = Vector2( -1, -1 )
region_enabled = true
region_rect = Rect2( 0.39, 5.79, 6.91, 4.67 )
[node name="remote_hand_r" type="RemoteTransform2D" parent="Hip/Torso/remote_arm_r"]
position = Vector2( 0, 5.5 )
remote_path = NodePath("../../../../hand_r")
__meta__ = {
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}
[node name="Position2D" type="Position2D" parent="Hip/Torso/remote_arm_r/remote_hand_r"]
position = Vector2( 0, 5 )
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"_edit_bone_": true
}
[node name="Head" type="Sprite" parent="Hip/Torso"]
position = Vector2( 0, -10 )
texture = ExtResource( 1 )
offset = Vector2( 0, -4 )
region_enabled = true
region_rect = Rect2( 9, 0, 7, 8 )
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
}
[node name="Position2D" type="Position2D" parent="Hip/Torso/Head"]
position = Vector2( -0.0730991, -6.94428 )
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"_edit_bone_": true
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[node name="arm_l" type="Sprite" parent="Hip/Torso"]
position = Vector2( 4, -8 )
texture = ExtResource( 1 )
offset = Vector2( 0, 2.5 )
region_enabled = true
region_rect = Rect2( 20, 11, 3, 9 )
__meta__ = {
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"_edit_ik_": true
}
[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"]
position = Vector2( 0, 6 )
texture = ExtResource( 1 )
offset = Vector2( 0, 2 )
region_enabled = true
region_rect = Rect2( 20, 24, 3, 6 )
__meta__ = {
"_edit_bone_": true
}
[node name="end" type="Position2D" parent="Hip/Torso/arm_l/hand_l"]
position = Vector2( -0.5, 4 )
__meta__ = {
"_edit_bone_": true
}
[node name="shoulder_l" type="Sprite" parent="Hip/Torso/arm_l"]
position = Vector2( 0, -1.5 )
texture = ExtResource( 1 )
offset = Vector2( 0, -0.5 )
region_enabled = true
region_rect = Rect2( 17.23, 5.56, 6.41, 4.89 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/casting = SubResource( 1 )
anims/idle = SubResource( 2 )
anims/rest = SubResource( 3 )
anims/run = SubResource( 4 )
blend_times = [ "casting", "run", 1.0, "run", "idle", 1.0, "run", "rest", 1.0 ]
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 9 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/RunScale/scale = 1.0
parameters/walking/blend_amount = 0.0