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animations.tres
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Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
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2020-08-11 21:38:50 +02:00 |
armature_huf.tscn
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Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
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2021-07-19 15:01:20 +02:00 |
armature_huf.txt
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
armature_new.blend
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
armature_old.blend
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
armature.blend
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Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
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2020-08-11 21:38:50 +02:00 |
armature.gd
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Update the procedural animations module to get the custom method call track support.
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2020-09-02 00:32:54 +02:00 |
armature.gltf
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Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
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2020-08-11 21:38:50 +02:00 |
armature.gltf.import
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
cast-end.tres
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Update the procedural animations module to get the custom method call track support.
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2020-09-02 00:32:54 +02:00 |
casting-loop.tres
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Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
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2020-08-11 21:38:50 +02:00 |
dead.tres
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Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
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2020-08-11 21:38:50 +02:00 |
HumanFemale.tres
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
HumanFemale.tscn
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Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
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2020-07-29 15:35:48 +02:00 |
idle-loop.tres
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Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
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2020-08-11 21:38:50 +02:00 |
Material_003.material
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
rest.tres
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Update the procedural animations module to get the custom method call track support.
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2020-09-02 00:32:54 +02:00 |
run-left-loop.tres
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Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
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2020-08-11 21:38:50 +02:00 |
run-loop.tres
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Update the procedural animations module to get the custom method call track support.
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2020-09-02 00:32:54 +02:00 |
run-right-loop.tres
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Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
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2020-08-11 21:38:50 +02:00 |
ttt.png
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |
ttt.png.import
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Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
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2020-04-26 15:43:07 +02:00 |