broken_seals/game/data
2020-02-16 02:57:24 +01:00
..
aura_groups
auras
basic_models
biomes
character_models Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
character_specs Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
character_textures Work on the style. 2019-12-07 15:54:46 +01:00
crafting Data part 2. 2019-11-20 13:55:27 +01:00
cursors Data part 2. 2019-11-20 13:55:27 +01:00
dungeon_rooms Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
dungeons Data part 2. 2019-11-20 13:55:27 +01:00
effect_data Data part 2. 2019-11-20 13:55:27 +01:00
entities ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_classes Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on. 2020-01-06 11:50:16 +01:00
entity_resources ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_skills Update for ESS. 2019-12-01 18:54:12 +01:00
environments Data part 2. 2019-11-20 13:55:27 +01:00
fonts Data part 2. 2019-11-20 13:55:27 +01:00
icons Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet). 2019-11-20 23:07:05 +01:00
item_templates ESS update. 2020-02-01 11:20:05 +01:00
item_visuals Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
materials Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
model_blocks Data Part 3. 2019-11-20 13:59:32 +01:00
models Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
planets Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
player_character_data Removed Berserker for now. It didn't have any spells implemented anyway. 2019-12-04 00:27:42 +01:00
prop_models Data Part 3. 2019-11-20 13:59:32 +01:00
props Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
shaders Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
ship_parts Added the remaining files. 2019-11-20 15:19:47 +01:00
ships Data Part 3. 2019-11-20 13:59:32 +01:00
species Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
spell_effects Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
spells Added an easy build option for the setup script. Also changed the contrast a bit. 2020-01-06 16:59:54 +01:00
voxel_libraries Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
voxel_surfaces Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
voxel_textures Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
world_spells Update ESS. 2019-12-10 13:14:15 +01:00
xp Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00