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aura_groups
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auras
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basic_models
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biomes
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character_models
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
character_specs
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
character_textures
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
crafting
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
cursors
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
dungeon_rooms
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Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
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2020-02-16 02:57:24 +01:00 |
dungeons
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
effect_data
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
entities
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
entity_classes
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Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on.
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2020-01-06 11:50:16 +01:00 |
entity_resources
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
entity_skills
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
environments
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
fonts
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
icons
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Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet).
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2019-11-20 23:07:05 +01:00 |
item_templates
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ESS update.
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2020-02-01 11:20:05 +01:00 |
item_visuals
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
materials
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Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
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2020-02-16 02:57:24 +01:00 |
model_blocks
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
models
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
planets
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Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
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2019-12-28 17:55:10 +01:00 |
player_character_data
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Removed Berserker for now. It didn't have any spells implemented anyway.
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2019-12-04 00:27:42 +01:00 |
prop_models
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
props
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Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
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2020-02-16 02:57:24 +01:00 |
shaders
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Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
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2020-02-13 03:31:42 +01:00 |
ship_parts
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
ships
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
species
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
spell_effects
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
spells
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Added an easy build option for the setup script. Also changed the contrast a bit.
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2020-01-06 16:59:54 +01:00 |
voxel_libraries
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Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
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2020-02-16 02:57:24 +01:00 |
voxel_surfaces
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
voxel_textures
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Went back to using the voxel textures I created, but set them to be 256x256.
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2020-02-15 15:42:40 +01:00 |
world_spells
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
xp
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |