broken_seals/game/scenes
Relintai e826266b7a -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00
..
BrokenSeals.tscn
CharacterCreationMenu.gd ESS update. 2020-02-01 11:20:05 +01:00
CharacterSelector.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSelectorMenu.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
ConnectButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
ConnectServerButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
DisconnectButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
GameScene.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
HostButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
HostGameButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Main.tscn
MainScene.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Menu.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Menu.tscn Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
Shared.tscn
World.tscn -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00