..
aura_groups
Data part 1.
2019-11-20 13:52:52 +01:00
auras
Data part 1.
2019-11-20 13:52:52 +01:00
basic_models
Data part 1.
2019-11-20 13:52:52 +01:00
biomes
Data part 1.
2019-11-20 13:52:52 +01:00
character_models
Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
2019-12-24 03:10:29 +01:00
character_specs
Started work on a new class, the elementalist.
2019-12-05 01:00:45 +01:00
character_textures
Work on the style.
2019-12-07 15:54:46 +01:00
crafting
Data part 2.
2019-11-20 13:55:27 +01:00
cursors
Data part 2.
2019-11-20 13:55:27 +01:00
dungeon_rooms
Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
2020-02-16 02:57:24 +01:00
dungeons
Data part 2.
2019-11-20 13:55:27 +01:00
effect_data
Data part 2.
2019-11-20 13:55:27 +01:00
entities
ManaResource setup.
2019-12-01 01:18:19 +01:00
entity_classes
Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on.
2020-01-06 11:50:16 +01:00
entity_resources
ManaResource setup.
2019-12-01 01:18:19 +01:00
entity_skills
Update for ESS.
2019-12-01 18:54:12 +01:00
environments
Data part 2.
2019-11-20 13:55:27 +01:00
fonts
Data part 2.
2019-11-20 13:55:27 +01:00
icons
Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet).
2019-11-20 23:07:05 +01:00
item_templates
ESS update.
2020-02-01 11:20:05 +01:00
item_visuals
Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
2019-12-24 03:10:29 +01:00
materials
-CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
2020-02-16 16:23:45 +01:00
model_blocks
Data Part 3.
2019-11-20 13:59:32 +01:00
models
Went back to using the voxel textures I created, but set them to be 256x256.
2020-02-15 15:42:40 +01:00
planets
Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
2019-12-28 17:55:10 +01:00
player_character_data
Removed Berserker for now. It didn't have any spells implemented anyway.
2019-12-04 00:27:42 +01:00
prop_models
Data Part 3.
2019-11-20 13:59:32 +01:00
props
Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
2020-02-16 02:57:24 +01:00
shaders
Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
2020-02-13 03:31:42 +01:00
ship_parts
Added the remaining files.
2019-11-20 15:19:47 +01:00
ships
Data Part 3.
2019-11-20 13:59:32 +01:00
species
Update to the latest ess. (Spawning rework).
2020-02-03 18:37:11 +01:00
spell_effects
Converted most of the SpatialMaterials to ShaderMaterial.
2019-12-03 16:33:46 +01:00
spells
Added an easy build option for the setup script. Also changed the contrast a bit.
2020-01-06 16:59:54 +01:00
voxel_libraries
Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
2020-02-16 02:57:24 +01:00
voxel_surfaces
Went back to using the voxel textures I created, but set them to be 256x256.
2020-02-15 15:42:40 +01:00
voxel_textures
Went back to using the voxel textures I created, but set them to be 256x256.
2020-02-15 15:42:40 +01:00
world_spells
Update ESS.
2019-12-10 13:14:15 +01:00
xp
Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
2019-12-02 19:19:49 +01:00