mirror of
https://github.com/Relintai/broken_seals.git
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258 lines
23 KiB
Plaintext
258 lines
23 KiB
Plaintext
[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
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[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
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[resource]
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tracks/7/type = "transform"
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tracks/10/type = "transform"
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tracks/19/type = "transform"
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tracks/19/path = NodePath("Armature/Skeleton:spine_2")
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tracks/19/interp = 1
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tracks/20/type = "transform"
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tracks/20/interp = 1
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tracks/21/type = "transform"
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tracks/22/type = "transform"
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tracks/22/path = NodePath("Armature/Skeleton:right_foot")
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tracks/23/type = "transform"
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tracks/23/path = NodePath("Armature/Skeleton:right_calf")
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tracks/23/interp = 1
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tracks/24/type = "transform"
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tracks/25/type = "transform"
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tracks/25/path = NodePath("Armature/Skeleton:spine_control_lownoexp")
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tracks/25/interp = 1
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tracks/26/type = "transform"
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tracks/26/interp = 1
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tracks/27/type = "transform"
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tracks/27/path = NodePath("Armature/Skeleton:left_calf")
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tracks/28/type = "transform"
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tracks/28/path = NodePath("Armature/Skeleton:left_thigh")
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tracks/28/interp = 1
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tracks/28/loop_wrap = true
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tracks/29/type = "transform"
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tracks/29/path = NodePath("Armature/Skeleton:pelvis")
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tracks/29/interp = 1
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tracks/29/keys = PoolRealArray( 0, 1, 0, -0.0658345, -0.0122838, 0.118299, 0, 0, 0.992978, 1, 1, 1, 0.17, 1, 0, 0.106292, -0.0122837, 0.106086, -0.00327939, 0.0127752, 0.994269, 1, 1, 1, 0.4, 1, 0, -0.0658296, -0.0122838, 0.122638, -9.38332e-08, 3.65536e-07, 0.992451, 1, 1, 1, 0.57, 1, 0, 0.10629, -0.0122837, 0.106086, -0.00327937, 0.0127751, 0.994269, 1, 1, 1, 0.8, 1, 0, -0.0658345, -0.0122838, 0.118299, 0, 0, 0.992978, 1, 1, 1 )
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tracks/30/type = "transform"
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tracks/30/path = NodePath("Armature/Skeleton:root")
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tracks/30/interp = 1
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tracks/30/enabled = true
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tracks/30/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.17, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.4, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.57, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
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animation = ExtResource( 1 )
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animation_fps = 30
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start_frame_index = 0
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keyframe/0/name = ""
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keyframe/0/animation_keyframe_index = 70
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keyframe/0/time = 0.17
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keyframe/1/name = ""
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keyframe/1/animation_keyframe_index = 71
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keyframe/2/name = ""
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keyframe/2/animation_keyframe_index = 72
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keyframe/2/time = 0.17
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keyframe/3/transition = 1.0
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keyframe/3/time = 0.23
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keyframe/4/transition = 1.0
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keyframe/4/time = 0.0
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