broken_seals/game/modules/species/Human
2020-06-16 13:47:10 +02:00
..
Female Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
models Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries. 2020-06-16 13:47:10 +02:00