broken_seals/game/player
2021-01-29 16:33:27 +01:00
..
camera
Body.gd Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api. 2020-09-22 14:28:41 +02:00
bs_entity_spawner.gd Update ESS. The EntitySpawner is inherited from Node now. 2020-09-22 14:00:57 +02:00
bs_entity_spawner.tscn Update ESS. The EntitySpawner is inherited from Node now. 2020-09-22 14:00:57 +02:00
CameraPivot.gd
CharacterSkeletonAttachPoint.gd Add tool keyword to AttachPoint. 2020-06-16 18:52:30 +02:00
CharacterSkeletonGD.gd Updated ESS, also added support for the new modelpart transforms on the gdscript side. 2021-01-29 16:33:27 +01:00
CharacterSkeletonMeshJob.gd Implemented texture layering for character clothing. 2020-09-15 11:36:08 +02:00
DisplayPlayer.gd
DisplayPlayer.tscn CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
EntityModel.gd
GUI.gd Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd. 2020-09-22 16:43:05 +02:00
Mob.gd Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value. 2020-09-13 17:08:52 +02:00
MobTest.gd Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
NamePlate.gd Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
NetworkedPlayer.gd
Player.gd The LootWindow now closes when the player moves. 2020-08-12 15:54:40 +02:00
PlayerGDBase.gd
Unitframes.gd