mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
91 lines
2.7 KiB
GDScript
91 lines
2.7 KiB
GDScript
extends Spatial
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export (float) var max_camera_distance : float = 20.0
|
|
|
|
var target_camera_distance : float = 6.0
|
|
var camera_distance : float = target_camera_distance
|
|
|
|
var camera : Camera
|
|
|
|
var x_rot : float = 0.0
|
|
var y_rot : float = 0.0
|
|
|
|
var player : Entity
|
|
|
|
func _ready() -> void:
|
|
camera = $Camera
|
|
|
|
camera.translation.z = target_camera_distance
|
|
|
|
player = get_node("../..") as Entity
|
|
|
|
set_physics_process(true)
|
|
|
|
func _physics_process(delta):
|
|
var pos : Vector3 = to_global(Vector3())
|
|
|
|
var space_state = get_world().direct_space_state
|
|
|
|
var result : Dictionary = space_state.intersect_ray(pos, to_global(Vector3(0, 0, target_camera_distance)), [ player.get_body() ], player.get_body().collision_mask)
|
|
|
|
if result:
|
|
camera_distance = (result.position - pos).length() - 0.2
|
|
else:
|
|
camera_distance = target_camera_distance
|
|
|
|
camera.translation.z = camera_distance
|
|
|
|
func camera_distance_set_delta(delta : float) -> void:
|
|
target_camera_distance += delta
|
|
|
|
if target_camera_distance > max_camera_distance:
|
|
target_camera_distance = max_camera_distance
|
|
elif target_camera_distance < 0:
|
|
target_camera_distance = 0
|
|
|
|
func rotate_delta(x_delta : float, y_delta : float) -> void:
|
|
x_rot += y_delta
|
|
y_rot += x_delta
|
|
|
|
x_rot = clamp(x_rot, -90, 90)
|
|
|
|
if y_rot >= 360:
|
|
y_rot = y_rot - 360
|
|
if y_rot < 0:
|
|
y_rot = y_rot + 360
|
|
|
|
rotation_degrees = Vector3(x_rot, y_rot, 0.0)
|
|
|
|
func get_y_rot() -> float:
|
|
return y_rot
|
|
|
|
func set_y_rot(yrot : float) -> void:
|
|
y_rot = yrot
|
|
|
|
rotation_degrees = Vector3(x_rot, y_rot, 0.0)
|
|
|
|
func a_process(delta : float) -> void:
|
|
y_rot += delta
|
|
|
|
rotation_degrees = Vector3(x_rot, y_rot, 0.0)
|