broken_seals/game/addons/mat_maker_gd/nodes/common
2021-10-20 19:53:05 +02:00
..
blur.gd Went through the rest of the .mmg files. 2021-10-13 18:48:59 +02:00
commons.gd Color noise node. 2021-10-19 12:44:02 +02:00
curves.gd Fixed curves, and the curve editor, and added curve support for sd_shape_line. 2021-10-20 19:53:05 +02:00
dilate.gd Tuned most of the remaining .mmg files into comments. 2021-10-13 12:54:29 +02:00
edge_detect.gd Went through the rest of the .mmg files. 2021-10-13 18:48:59 +02:00
fills.gd Turned a lot more mmg files into comments. 2021-10-13 00:38:05 +02:00
filter.gd Colorize node. 2021-10-18 13:17:25 +02:00
gradients.gd Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being. 2021-10-17 21:01:54 +02:00
mwf.gd Tuned most of the remaining .mmg files into comments. 2021-10-13 12:54:29 +02:00
noise_fbm.gd FBM noise node. 2021-10-19 13:43:35 +02:00
noise_perlin.gd Color value node. 2021-10-19 12:21:56 +02:00
noise_voronoi.gd Voronoi node. 2021-10-19 15:38:12 +02:00
noises.gd Anisotropic noise node. 2021-10-19 13:08:50 +02:00
patterns.gd Scratches node. 2021-10-18 20:06:49 +02:00
sdf2d.gd Added sd_shape_line node. Initial setup for curves, but they don't yet work properly with it. 2021-10-20 18:33:11 +02:00
sdf3d.gd Comments from the rest of the sdf3d mmg files. 2021-10-12 17:54:31 +02:00
shapes.gd Tuned most of the remaining .mmg files into comments. 2021-10-13 12:54:29 +02:00
simple.gd Went through the rest of the .mmg files. 2021-10-13 18:48:59 +02:00
tex3d.gd Turned a lot more mmg files into comments. 2021-10-13 00:38:05 +02:00
tile.gd Turned a lot more mmg files into comments. 2021-10-13 00:38:05 +02:00
transforms.gd Went through the rest of the .mmg files. 2021-10-13 18:48:59 +02:00