broken_seals/game/test_weapons
2021-09-29 11:24:07 +02:00
..
textures Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
Attributions.xml Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
handpainted weapons 2-80.glb
handpainted weapons 2-80.glb.import
shield_a.material
shield_a.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_b.material
shield_b.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_c.material
shield_c.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
shield_d_new_material.tres Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
shield_d.material Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
shield_d.mesh Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
shield_test.tscn Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
sword_a_2.material
sword_a.material
sword_a.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_b_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_b.material
sword_b.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_c_2.material
sword_c.material
sword_c.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_d.material
sword_d.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_e_2.material
sword_e.material
sword_e.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_f_2.material Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
sword_f.material
sword_f.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_g.material
sword_g.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_h_2.material
sword_h.material
sword_h.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_i_2.material
sword_i.material
sword_i.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
sword_j_2.material
sword_j.material
sword_j.mesh The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
TestOnehander2.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestOnehander2.tscn Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestOnehander.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestOnehander.tscn Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
TestShield.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00