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textures
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
Attributions.xml
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Convert the test weapons Attributions file to the new format.
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2020-07-11 14:32:27 +02:00 |
handpainted weapons 2-80.glb
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handpainted weapons 2-80.glb.import
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shield_a.material
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shield_a.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
shield_b.material
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shield_b.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
shield_c.material
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shield_c.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
shield_d_new_material.tres
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Created a new material for the test shield.
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2021-07-19 15:54:22 +02:00 |
shield_d.material
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Created a new material for the test shield.
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2021-07-19 15:54:22 +02:00 |
shield_d.mesh
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Created a new material for the test shield.
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2021-07-19 15:54:22 +02:00 |
shield_test.tscn
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
sword_a_2.material
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sword_a.material
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sword_a.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_b_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_b.material
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sword_b.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_c_2.material
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sword_c.material
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sword_c.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_d.material
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sword_d.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_e_2.material
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sword_e.material
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sword_e.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_f_2.material
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
sword_f.material
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sword_f.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_g.material
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sword_g.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_h_2.material
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sword_h.material
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sword_h.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_i_2.material
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sword_i.material
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sword_i.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
sword_j_2.material
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sword_j.material
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sword_j.mesh
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
TestOnehander2.tres
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
TestOnehander2.tscn
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
TestOnehander.tres
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
TestOnehander.tscn
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
TestShield.tres
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |