broken_seals/game/ui
2020-10-18 18:07:24 +02:00
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about
actionbars Actionbars are also a module now. 2020-09-22 16:37:03 +02:00
auraframe AuraFrame is also a module now. 2020-09-22 16:47:09 +02:00
autoload Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
bags Removed a few now unnecessary scenes, and moved a few. 2020-09-24 17:06:02 +02:00
buttons Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
castbar Same treatment for the CastBar. 2020-09-22 16:49:27 +02:00
character The loot window is now also a module. 2020-09-24 16:54:10 +02:00
crafting The loot window is now also a module. 2020-09-24 16:54:10 +02:00
debug
errorframe
icons Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
ingame_menu Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
interface Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
keybinds Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
login
loot_window The loot window is now also a module. 2020-09-24 16:54:10 +02:00
map
menu
minimap
nameplates
numbers
options Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
player_ui Update the engine. 2020-10-06 21:10:15 +02:00
register
spellbook The loot window is now also a module. 2020-09-24 16:54:10 +02:00
starmap
talents The loot window is now also a module. 2020-09-24 16:54:10 +02:00
theme Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
touch_controls The touch controls are also a module now. 2020-09-22 16:32:21 +02:00
touch_pad
trainer Same for the trainer window. 2020-09-24 17:03:47 +02:00
unitframes Same treatment for the unitframes. 2020-09-22 16:52:12 +02:00
vendor_window Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes. 2020-10-18 18:07:24 +02:00