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about
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actionbars
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Actionbars are also a module now.
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2020-09-22 16:37:03 +02:00 |
auraframe
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AuraFrame is also a module now.
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2020-09-22 16:47:09 +02:00 |
autoload
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Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
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2020-08-03 19:13:17 +02:00 |
bags
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Removed a few now unnecessary scenes, and moved a few.
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2020-09-24 17:06:02 +02:00 |
buttons
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Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
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2020-09-22 15:10:34 +02:00 |
castbar
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Same treatment for the CastBar.
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2020-09-22 16:49:27 +02:00 |
character
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The loot window is now also a module.
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2020-09-24 16:54:10 +02:00 |
crafting
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The loot window is now also a module.
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2020-09-24 16:54:10 +02:00 |
debug
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errorframe
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icons
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
ingame_menu
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Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
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2020-09-12 23:23:54 +02:00 |
interface
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Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
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2020-09-12 23:23:54 +02:00 |
keybinds
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
login
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loot_window
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The loot window is now also a module.
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2020-09-24 16:54:10 +02:00 |
map
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menu
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minimap
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nameplates
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numbers
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options
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Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
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2020-09-12 23:23:54 +02:00 |
player_ui
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Update the engine.
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2020-10-06 21:10:15 +02:00 |
register
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spellbook
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The loot window is now also a module.
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2020-09-24 16:54:10 +02:00 |
starmap
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talents
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The loot window is now also a module.
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2020-09-24 16:54:10 +02:00 |
theme
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Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
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2020-08-03 19:13:17 +02:00 |
touch_controls
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The touch controls are also a module now.
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2020-09-22 16:32:21 +02:00 |
touch_pad
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trainer
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Same for the trainer window.
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2020-09-24 17:03:47 +02:00 |
unitframes
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Same treatment for the unitframes.
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2020-09-22 16:52:12 +02:00 |
vendor_window
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Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
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2020-10-18 18:07:24 +02:00 |