broken_seals/game/player/DisplayPlayer.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://player/DisplayPlayer.gd" type="Script" id=1]
[ext_resource path="res://data/models/armature_model_orig_v2.tscn" type="PackedScene" id=2]
[ext_resource path="res://player/EntityModel.gd" type="Script" id=3]
[node name="DisplayPlayer" type="Entity" groups=[
"players",
]]
body_path = NodePath("DisplayPlayer")
character_skeleton_path = NodePath("DisplayPlayer/Rotation_Helper/Model/character")
sseed = 9240987
cseed = 9240987
script = ExtResource( 1 )
[node name="DisplayPlayer" type="KinematicBody" parent="."]
script = ExtResource( 3 )
[node name="Rotation_Helper" type="Spatial" parent="DisplayPlayer"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.960532, 0 )
__meta__ = {
"_editor_description_": ""
}
[node name="Model" type="Spatial" parent="DisplayPlayer/Rotation_Helper"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.875205, 0 )
__meta__ = {
"_editor_description_": ""
}
[node name="character" parent="DisplayPlayer/Rotation_Helper/Model" instance=ExtResource( 2 )]
refresh_in_editor = false
use_threads = false
mesh_instance_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/MeshInstance")
skeleton_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton")
left_hand_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
right_hand_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
torso_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/NeckAttachment/TorsoAP")
root_attach_point_path = NodePath("../../../../DisplayPlayer/Rotation_Helper/Model/character/armature/Armature/Skeleton/RootAttachment/RootAP")