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CameraPivot.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
CharacterSkeletonAttachPoint.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
CharacterSkeletonGD.gd
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-CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
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2020-02-16 16:23:45 +01:00 |
DisplayEntity.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
DisplayPlayer.gd
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
DisplayPlayer.tscn
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
EntityModel.gd
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
GUI.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
Mob.gd
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Actual contents of f2ac08f7 . Not sure how I managed to mess up like this.
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2020-03-04 18:47:20 +01:00 |
Mob.tscn
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Reduce mob nameplate range to 50 meters.
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2020-03-05 10:29:58 +01:00 |
MobTest.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
NamePlate.gd
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-CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
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2020-02-16 16:23:45 +01:00 |
NetworkedPlayer.gd
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
NetworkedPlayer.tscn
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Forgot to change it for the networked player scene.
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2020-03-05 10:30:44 +01:00 |
Player.gd
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
Player.tscn
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
PlayerGDBase.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
Unitframes.gd
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |